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28 May 2020
- 23:5123:51, 28 May 2020 diff hist +10 物件重生 Created page with "== 不重複掉落的物件 (RevivalNoneForDrop) =="
- 23:5123:51, 28 May 2020 diff hist +52 N Translations:Object respawning/20/zh Created page with "== 不重複掉落的物件 (RevivalNoneForDrop) ==" current
- 23:5023:50, 28 May 2020 diff hist +15 物件重生 Created page with "遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。"
- 23:5023:50, 28 May 2020 diff hist +86 N Translations:Object respawning/18/zh Created page with "遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。" current
- 23:5023:50, 28 May 2020 diff hist +4 物件重生 Created page with "== 不自動重生的物件 (RevivalNone) =="
- 23:5023:50, 28 May 2020 diff hist +44 N Translations:Object respawning/17/zh Created page with "== 不自動重生的物件 (RevivalNone) ==" current
- 23:4923:49, 28 May 2020 diff hist +66 物件重生 Created page with "對於這一類的物品,GameDataMgr 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。)"
- 23:4923:49, 28 May 2020 diff hist +144 N Translations:Object respawning/15/zh Created page with "對於這一類的物品,GameDataMgr 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。)" current
- 23:4923:49, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:4923:49, 28 May 2020 diff hist 0 Translations:Object respawning/6/zh No edit summary current
- 23:4723:47, 28 May 2020 diff hist +12 物件重生 Created page with "血月 blood moon 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。"
- 23:4723:47, 28 May 2020 diff hist +160 N Translations:Object respawning/14/zh Created page with "血月 blood moon 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。" current
- 23:4423:44, 28 May 2020 diff hist −8 物件重生 Created page with "== 血月重生機制 (RevivalBloodyMoon) =="
- 23:4423:44, 28 May 2020 diff hist +44 N Translations:Object respawning/13/zh Created page with "== 血月重生機制 (RevivalBloodyMoon) =="
- 23:4423:44, 28 May 2020 diff hist +3 物件重生 No edit summary
- 23:4423:44, 28 May 2020 diff hist +3 Translations:Object respawning/9/zh No edit summary current
- 23:4323:43, 28 May 2020 diff hist +26 物件重生 Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:"
- 23:4323:43, 28 May 2020 diff hist +91 N Translations:Object respawning/10/zh Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:" current
- 23:4223:42, 28 May 2020 diff hist +37 物件重生 Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內..."
- 23:4223:42, 28 May 2020 diff hist +291 N Translations:Object respawning/9/zh Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內..."
- 23:4023:40, 28 May 2020 diff hist +47 物件重生 Created page with "上面提到的商品和另一類隨機生成的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10..."
- 23:4023:40, 28 May 2020 diff hist +230 N Translations:Object respawning/8/zh Created page with "上面提到的商品和另一類隨機生成的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10..."
- 23:3523:35, 28 May 2020 diff hist +1 物件重生 Created page with "=== 重生用地圖網格 ==="
- 23:3523:35, 28 May 2020 diff hist +29 N Translations:Object respawning/7/zh Created page with "=== 重生用地圖網格 ===" current
- 23:3423:34, 28 May 2020 diff hist +91 物件重生 Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)"
- 23:3423:34, 28 May 2020 diff hist +154 N Translations:Object respawning/6/zh Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)"
- 23:3223:32, 28 May 2020 diff hist +2 物件重生 Created page with "[1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄..."
- 23:3223:32, 28 May 2020 diff hist +311 N Translations:Object respawning/5/zh Created page with "[1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄..." current
- 23:2823:28, 28 May 2020 diff hist −3 物件重生 No edit summary
- 23:2823:28, 28 May 2020 diff hist −3 Translations:Object respawning/4/zh No edit summary current
- 23:2523:25, 28 May 2020 diff hist −71 物件重生 Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下..."
- 23:2523:25, 28 May 2020 diff hist +355 N Translations:Object respawning/4/zh Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下..."
- 23:2423:24, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:2423:24, 28 May 2020 diff hist 0 Translations:Object respawning/2/zh No edit summary current
- 23:2023:20, 28 May 2020 diff hist −4 物件重生 Created page with "== 商品 =="
- 23:2023:20, 28 May 2020 diff hist +12 N Translations:Object respawning/3/zh Created page with "== 商品 ==" current
- 23:2023:20, 28 May 2020 diff hist +66 物件重生 Created page with "GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(重生標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即..."
- 23:2023:20, 28 May 2020 diff hist +217 N Translations:Object respawning/2/zh Created page with "GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(重生標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即..."
- 23:1723:17, 28 May 2020 diff hist −8 物件重生 Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於..."
- 23:1723:17, 28 May 2020 diff hist +197 N Translations:Object respawning/1/zh Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於..."
- 23:1523:15, 28 May 2020 diff hist +33,877 N 物件重生 Created page with "物件重生"
- 23:1523:15, 28 May 2020 diff hist +12 N Translations:Object respawning/Page display title/zh Created page with "物件重生" current
- 23:1323:13, 28 May 2020 diff hist +483 Object respawning Marked this version for translation
- 23:1323:13, 28 May 2020 diff hist +89 m Object respawning Prepare for translation
27 May 2020
- 00:2200:22, 27 May 2020 diff hist −16 Amiibo 掉寶 Created page with "這個函數會生成掉落物。"
- 00:2200:22, 27 May 2020 diff hist +33 N Translations:Amiibo drops/40/zh Created page with "這個函數會生成掉落物。" current
- 00:2200:22, 27 May 2020 diff hist −30 Amiibo 掉寶 Created page with "這個函數會選擇掉落物。"
- 00:2200:22, 27 May 2020 diff hist +33 N Translations:Amiibo drops/37/zh Created page with "這個函數會選擇掉落物。" current
- 00:2100:21, 27 May 2020 diff hist +5 Amiibo 掉寶 Created page with "=== 程式碼 ==="
- 00:2100:21, 27 May 2020 diff hist +17 N Translations:Amiibo drops/34/zh Created page with "=== 程式碼 ===" current