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Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 18:44, 11 May 2020 Simple talk contribs created page Translations:Time/6/zh (Created page with "* 如果你不是用正常方法走出復甦神廟的,那時間就會永遠固定在早上 05:15。 * 如果你是正常走出復甦神廟,但是沒開初始之塔(但...")
- 18:43, 11 May 2020 Simple talk contribs created page Translations:Time/5/zh (Created page with "不過呢")
- 18:42, 11 May 2020 Simple talk contribs created page Translations:Time/4/zh (Created page with "出復甦神廟後,時間從早上 05:15 開始流動,直到 11:00 停下來。啟動初始之塔後時間從 11:00 開始繼續流動,並且遊戲會讓你在右下角...")
- 18:41, 11 May 2020 Simple talk contribs created page Translations:Time/3/zh (Created page with " === 關於時鐘 ===")
- 18:41, 11 May 2020 Simple talk contribs created page Translations:Time/2/zh (Created page with "== 總結 ==")
- 18:40, 11 May 2020 Simple talk contribs created page Translations:Time/1/zh (Created page with "這個條目描述''曠野之息''裡的"''時間'''是如何運作的。")
- 18:40, 11 May 2020 Simple talk contribs created page 時間 (Created page with "這個條目描述''曠野之息''裡的"''時間'''是如何運作的。")
- 05:47, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/67/zh (Created page with "<source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false; if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1;...")
- 05:46, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/66/zh (Created page with "<source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, // 基礎武器 ...")
- 05:45, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/65/zh (Created page with "就我們能看到的部分,任天堂從來沒有調整過這兩個數值。")
- 05:45, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/64/zh (Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人 int kill_count = GameData::getIntegerFlag(kill_flag["name"]); poin...")
- 05:40, 11 May 2020 Simple talk contribs marked Difficulty scaling for translation
- 03:28, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/16/zh (Created page with "如果")
- 03:28, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/60/zh (Created page with "就如同你心裡想的,這種修法一點都不完美。這就導致 1.2.0 版發生了額外的問題,然後任天堂被逼得又更新了 1.3.0 版。")
- 03:26, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/57/zh (Created page with "任天堂的決定是 ''FirstInHyruleCastleBossRoom''(其中一個被寫入存檔後會導致嚴重後果的 flag)將不會被寫進存檔。也因為如此,NPC 之類...")
- 03:24, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/56/zh (Created page with "我們以為一個很簡單的修法是:如果你正在鳥人研究任務裡,就不要生成加儂。但是任天堂決定不這麼做。")
- 03:24, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/55/zh (Created page with "=== 任天堂的修理 ===")
- 03:23, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/54/zh (Created page with "有人做了一個這個主題的影片。任天堂大概覺得這很嚴重,就把它修掉了。")
- 03:23, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/53/zh (Created page with "在 1.1.2 版及之前,這樣做(讓 NPC 把你帶出主殿)會導致很嚴重的後果:上面那些不能這樣不能那樣的 flag 會被寫進你的存檔裡,同...")
- 03:21, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/52/zh (Created page with "鳥人小遊戲的原理是:在丘陵之塔接受挑戰,然後試圖飛到城堡主殿內。主殿觸發的過場動畫播完了之後,布拓會把你拉回丘陵之塔...")
- 03:17, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/51/zh (Created page with "鳥人小遊戲可以用來解除上面說的開始打加儂之後不能這樣不能那樣的限制......後來 1.2.0 版就修掉了。")
- 03:16, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/50/zh (Created page with "== 鳥人小遊戲 ==")
- 03:16, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/49/zh (Created page with "它有一個奇怪的後遺症。只要 LastBossIncompleteGanonGenerateFlag 還是開的,而且林克的 Y 座標(海拔)低於 170,林克就會被傳送回 (-254.0, 1...")
- 03:15, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/48/zh (Created page with "''LastBossIncompleteGanonGenerateFlag'' 這個 flag 的功能是記錄林克是不是在主殿內和災厄加儂戰鬥。")
- 03:13, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/47/zh (Created page with "=== 加儂區 ===")
- 03:12, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/46/zh (Created page with "''IsPlayed_Demo147_0''(薩爾達出現、封印加儂)之後會導致城堡旁的黑色柱子閃著藍色光(本來是紅色)。")
- 03:10, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/45/zh (Created page with "''IsPlayed_Demo145_0'' 的主要效果是,在開始打加儂後把神獸發射的雷射關掉。")
- 03:09, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/44/zh (Created page with "=== 神獸雷射光跟城堡旁黑柱 ===")
- 03:08, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/43/zh (Created page with "''LastBossGanonBeastGenerateFlag'' 出現在大師劍的原始碼裡。開始打加儂,大師劍就為一直維持發光狀態(60 攻)。")
- 02:57, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/42/zh (Created page with "=== 光之弓箭跟大師劍 ===")
- 02:57, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/41/zh (Created page with "如果 Demo146_0 (魔獸加儂)播過,遊戲就不會給你劍之試煉任務跟英傑之詩任務。任天堂在這兩個任務的 code 都放了檢查。")
- 02:56, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/40/zh (Created page with "=== EX 系列任務 ===")
- 02:55, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/39/zh (Created page with "* 播放過 ''Demo146_0'' 後,任天堂允許玩家騎車(用意應該是取代馬)。 * 如果只有 ''Demo141_{0,1,2,3}'' 或 ''Demo142_0'' 播過,就不能騎車(...")
- 02:51, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/38/zh (Created page with "摩托車的檢查雖然不太一樣,但是可以很明顯看出來遊戲設計師先複製貼上 amiibo 的程式碼之後再稍做修改。")
- 02:50, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/37/zh (Created page with "amiibo 功能在 ''Demo146_0''、''Demo141_{0,1,2,3}''、'Demo142_0'' 中的任一個播放過後就不能使用。(簡而言之,一旦開始打加儂就不能用amiibo...")
- 02:48, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/36/zh (Created page with "* Demo141_0: Hyrule Castle Citadel - Windblight Ganon Appears ハイラル城本丸・カースガノン(風)登場 * Demo141_1: Hyrule Castle Citadel - Fireblight Ganon A...")
- 02:46, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/35/zh (Created page with "amiibo 跟摩托車能不能使用是以 IsPlayed_Demo 系列的 flag 來控制的。下面些介紹各種 Demo。(其中包括任天堂的官方日文名稱。)")
- 02:38, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/63/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 02:38, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/62/zh (Created page with " 這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。")
- 02:38, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/61/zh (Created page with " === 加成的程度 === 武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in...")
- 02:33, 11 May 2020 Simple talk contribs marked Difficulty scaling for translation
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/60/zh (Created page with " Interestingly, the Windblight AI function relies doesn't check the actor tag but the actor name instead. For flag 8 to be set, the actor name must be <code>Enemy_SiteBoss_Bow...")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/59/zh (Created page with " === Special case 2: 幻影空間裡的厄咒加儂 === Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will...")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/58/zh (Created page with " 打死城堡裡的厄咒加儂並不計入經驗值。")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/57/zh (Created page with " 城堡裡的厄咒加儂,不管剩幾隻,血量都是 800+3×400 = 2000。")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/56/zh (Created page with "=== Special case 1: 城堡裡的厄咒加儂 === Castle blights have <code>IsRemainBoss</code> set to false in their root AI parameters (see AIDef:AI/SiteBossSpearRoot fo...")
- 02:24, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/55/zh (Created page with " == 厄咒加儂 == 厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/54/zh (Created page with "== 大數據 == 精確的數值可以在這裡找到 To make things easier to understand, here are links to: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1T...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/53/zh (Created page with " if (scaleWeapon(weapon_name, &weapon_to_use, &modifier_to_use)) { actor->setProperty("SharpWeaponJudgeType", modifier_to_use); // 用找的 *actor_to_use = weapon...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/52/zh (Created page with " if (actor_name.contains("Weapon")) { // 找到敵人後,手上的武器單獨處理 weapon_name = actor->getWeaponName(); modifier = actor->params["SharpWeaponJudgeType...")