User contributions for Leoetlino
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11 May 2020
- 13:2413:24, 11 May 2020 diff hist +5 Nivellement de la difficulté Created page with "Attaque ↑↑"
- 13:2413:24, 11 May 2020 diff hist +14 N Translations:Difficulty scaling/281/fr Created page with "Attaque ↑↑"
- 13:2313:23, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Disponible pour les paliers"
- 13:2313:23, 11 May 2020 diff hist +27 N Translations:Difficulty scaling/280/fr Created page with "Disponible pour les paliers" current
- 13:2213:22, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/279/fr Created page with "Bonus" current
- 13:2213:22, 11 May 2020 diff hist +2 Nivellement de la difficulté No edit summary
- 13:2213:22, 11 May 2020 diff hist +2 Translations:Difficulty scaling/277/fr No edit summary current
- 13:2213:22, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "== Types de bonus =="
- 13:2213:22, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/277/fr Created page with "== Types de bonus =="
- 13:2213:22, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "== Bonus des armes =="
- 13:2213:22, 11 May 2020 diff hist +21 N Translations:Difficulty scaling/275/fr Created page with "== Bonus des armes ==" current
- 13:2113:21, 11 May 2020 diff hist −2 Nivellement de la difficulté Created page with "== Armes =="
- 13:2113:21, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/272/fr Created page with "== Armes ==" current
- 13:2113:21, 11 May 2020 diff hist −128 Nivellement de la difficulté Created page with "Les deux fonctions de nivellement ne feront absolument rien si : * WorldMgr::sInstance->stageType == 1 (Open World stage) * and WorldMgr::sInstance->isAocFie..."
- 13:2113:21, 11 May 2020 diff hist +330 N Translations:Difficulty scaling/271/fr Created page with "Les deux fonctions de nivellement ne feront absolument rien si : * WorldMgr::sInstance->stageType == 1 (Open World stage) * and WorldMgr::sInstance->isAocFie..." current
- 13:2013:20, 11 May 2020 diff hist +8 Nivellement de la difficulté Created page with "== Inhibiteurs du nivellement =="
- 13:2013:20, 11 May 2020 diff hist +32 N Translations:Difficulty scaling/270/fr Created page with "== Inhibiteurs du nivellement ==" current
- 13:2013:20, 11 May 2020 diff hist +42 Nivellement de la difficulté Created page with "Vu que des ennemis doivent être tués tout au long de la quête principale et que les boss sont considérés comme des ennemis, le nivellement de la difficulté est inévitable."
- 13:2013:20, 11 May 2020 diff hist +178 N Translations:Difficulty scaling/267/fr Created page with "Vu que des ennemis doivent être tués tout au long de la quête principale et que les boss sont considérés comme des ennemis, le nivellement de la difficulté est inévitable." current
- 13:1913:19, 11 May 2020 diff hist +108 Nivellement de la difficulté Created page with "Quand un ennemi meurt, le jeu incrémente un flag 'Defeated_{SameGroupActorName}_Num' si toutes les conditions suivantes sont remplies : * Le nombre de kills est strictement i..."
- 13:1913:19, 11 May 2020 diff hist +866 N Translations:Difficulty scaling/266/fr Created page with "Quand un ennemi meurt, le jeu incrémente un flag 'Defeated_{SameGroupActorName}_Num' si toutes les conditions suivantes sont remplies : * Le nombre de kills est strictement i..."
- 13:1313:13, 11 May 2020 diff hist +18 Nivellement de la difficulté Created page with "Le système de nivellement se base sur un système de points. Tuer des ennemis est la ''seule manière'' d'en recevoir."
- 13:1313:13, 11 May 2020 diff hist +119 N Translations:Difficulty scaling/265/fr Created page with "Le système de nivellement se base sur un système de points. Tuer des ennemis est la ''seule manière'' d'en recevoir." current
- 13:1213:12, 11 May 2020 diff hist +59 Nivellement de la difficulté Created page with "'''Difficulty scaling''' (nivellement de la difficulté) est un mécanisme dans ''Breath of the Wild'' qui fait que les ennemis et les armes sont progressivement remplacés pa..."
- 13:1213:12, 11 May 2020 diff hist +236 N Translations:Difficulty scaling/263/fr Created page with "'''Difficulty scaling''' (nivellement de la difficulté) est un mécanisme dans ''Breath of the Wild'' qui fait que les ennemis et les armes sont progressivement remplacés pa..." current
- 13:1113:11, 11 May 2020 diff hist +12 N Translations:Difficulty scaling/264/fr Created page with "== Points ==" current
- 13:1013:10, 11 May 2020 diff hist +16,329 N Nivellement de la difficulté Created page with "Nivellement de la difficulté"
- 13:1013:10, 11 May 2020 diff hist +29 N Translations:Difficulty scaling/Page display title/fr Created page with "Nivellement de la difficulté" current
- 12:5512:55, 11 May 2020 diff hist −137 等級系統 No edit summary
- 12:5512:55, 11 May 2020 diff hist −137 Translations:Difficulty scaling/355/zh No edit summary current
- 12:5412:54, 11 May 2020 diff hist +137 Translations:Difficulty scaling/355/zh No edit summary
- 12:5112:51, 11 May 2020 diff hist +87 等級系統 No edit summary
- 12:5112:51, 11 May 2020 diff hist +87 Translations:Difficulty scaling/372/zh No edit summary current
- 12:5012:50, 11 May 2020 diff hist +137 等級系統 No edit summary
- 12:5012:50, 11 May 2020 diff hist −87 Translations:Difficulty scaling/372/zh No edit summary
- 12:4812:48, 11 May 2020 diff hist +214 等級系統 No edit summary
- 12:4812:48, 11 May 2020 diff hist +214 Translations:Difficulty scaling/333/zh No edit summary current
- 12:4712:47, 11 May 2020 diff hist −214 Translations:Difficulty scaling/333/zh No edit summary
- 12:4312:43, 11 May 2020 diff hist +56 N Translations:Difficulty scaling/371/zh Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===" current
- 12:4312:43, 11 May 2020 diff hist +60 N Translations:Difficulty scaling/363/zh Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===" current
- 12:4312:43, 11 May 2020 diff hist −214 等級系統 Created page with "GlobalParameter::shieldSurfMasterFrictionRatio"
- 12:4312:43, 11 May 2020 diff hist +69 N Translations:Difficulty scaling/330/zh Created page with "GlobalParameter::shieldSurfMasterFrictionRatio" current
- 12:4312:43, 11 May 2020 diff hist +55 N Translations:Difficulty scaling/377/zh Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===" current
- 12:4212:42, 11 May 2020 diff hist +53 N Translations:Difficulty scaling/360/zh Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===" current
- 12:4212:42, 11 May 2020 diff hist −9 等級系統 Created page with "Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. 補充:幻影裡的..."
- 12:4212:42, 11 May 2020 diff hist +229 N Translations:Difficulty scaling/392/zh Created page with "Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. 補充:幻影裡的..." current
- 12:4212:42, 11 May 2020 diff hist +18 等級系統 Created page with "=== Special case 2: 幻影空間裡的厄咒加儂 ==="
- 12:4212:42, 11 May 2020 diff hist +54 N Translations:Difficulty scaling/391/zh Created page with "=== Special case 2: 幻影空間裡的厄咒加儂 ===" current
- 12:4212:42, 11 May 2020 diff hist −73 等級系統 Created page with "打死城堡裡的厄咒加儂並不計入經驗值。(相應的計數器不會增加。)"
- 12:4212:42, 11 May 2020 diff hist +93 N Translations:Difficulty scaling/390/zh Created page with "打死城堡裡的厄咒加儂並不計入經驗值。(相應的計數器不會增加。)" current