User contributions for Leoetlino
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11 May 2020
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "Attack up 攻擊力"
- 12:3112:31, 11 May 2020 diff hist +19 N Translations:Difficulty scaling/306/zh Created page with "Attack up 攻擊力" current
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "None 不加成"
- 12:3112:31, 11 May 2020 diff hist +14 N Translations:Difficulty scaling/305/zh Created page with "None 不加成" current
- 12:3112:31, 11 May 2020 diff hist −24 等級系統 Created page with "加成的程度"
- 12:3112:31, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/304/zh Created page with "加成的程度" current
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "加成的方向"
- 12:3112:31, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/303/zh Created page with "加成的方向" current
- 12:3112:31, 11 May 2020 diff hist +16 N Translations:Difficulty scaling/302/zh Created page with "==== amiibo ====" current
- 12:3112:31, 11 May 2020 diff hist +2 等級系統 Created page with "武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in ActorInfoData). Valid..."
- 12:3112:31, 11 May 2020 diff hist +253 N Translations:Difficulty scaling/301/zh Created page with "武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in ActorInfoData). Valid..." current
- 12:3112:31, 11 May 2020 diff hist +3 等級系統 Created page with "=== 加成的程度 ==="
- 12:3112:31, 11 May 2020 diff hist +23 N Translations:Difficulty scaling/300/zh Created page with "=== 加成的程度 ===" current
- 12:3112:31, 11 May 2020 diff hist +451 等級系統 Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊..."
- 12:3112:31, 11 May 2020 diff hist +854 N Translations:Difficulty scaling/299/zh Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊..."
- 12:3012:30, 11 May 2020 diff hist +13 等級系統 Created page with "Critical Hit 最後爆擊"
- 12:3012:30, 11 May 2020 diff hist +25 N Translations:Difficulty scaling/295/zh Created page with "Critical Hit 最後爆擊" current
- 12:3012:30, 11 May 2020 diff hist +10 等級系統 Created page with "Shield guard up 防禦力"
- 12:3012:30, 11 May 2020 diff hist +25 N Translations:Difficulty scaling/293/zh Created page with "Shield guard up 防禦力" current
- 12:3012:30, 11 May 2020 diff hist +7 等級系統 Created page with "Quick shot (bows) 速射"
- 12:3012:30, 11 May 2020 diff hist +24 N Translations:Difficulty scaling/289/zh Created page with "Quick shot (bows) 速射" current
- 12:3012:30, 11 May 2020 diff hist +22 等級系統 Created page with "Multi-shot burst (bows) 多發弓發數增加"
- 12:3012:30, 11 May 2020 diff hist +45 N Translations:Difficulty scaling/287/zh Created page with "Multi-shot burst (bows) 多發弓發數增加" current
- 12:3012:30, 11 May 2020 diff hist +16 等級系統 Created page with "Long throw 遠距離投擲"
- 12:3012:30, 11 May 2020 diff hist +26 N Translations:Difficulty scaling/285/zh Created page with "Long throw 遠距離投擲" current
- 12:3012:30, 11 May 2020 diff hist +16 等級系統 Created page with "Durability up 耐久度提升"
- 12:3012:30, 11 May 2020 diff hist +29 N Translations:Difficulty scaling/283/zh Created page with "Durability up 耐久度提升" current
- 12:3012:30, 11 May 2020 diff hist +10 等級系統 Created page with "Attack up 攻擊力"
- 12:3012:30, 11 May 2020 diff hist +19 N Translations:Difficulty scaling/281/zh Created page with "Attack up 攻擊力" current
- 12:2912:29, 11 May 2020 diff hist +10 等級系統 Created page with "加成的方向"
- 12:2912:29, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/279/zh Created page with "加成的方向" current
- 12:2912:29, 11 May 2020 diff hist +38 等級系統 Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。"
- 12:2912:29, 11 May 2020 diff hist +139 N Translations:Difficulty scaling/278/zh Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。" current
- 12:2912:29, 11 May 2020 diff hist +4 等級系統 Created page with "=== 加成的方向 ==="
- 12:2912:29, 11 May 2020 diff hist +23 N Translations:Difficulty scaling/277/zh Created page with "=== 加成的方向 ===" current
- 12:2912:29, 11 May 2020 diff hist −5 等級系統 Created page with "武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、耐久等數值擇一..."
- 12:2912:29, 11 May 2020 diff hist +205 N Translations:Difficulty scaling/276/zh Created page with "武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、耐久等數值擇一..." current
- 12:2912:29, 11 May 2020 diff hist −2 等級系統 Created page with "== 武器加成 =="
- 12:2912:29, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/275/zh Created page with "== 武器加成 ==" current
- 12:2912:29, 11 May 2020 diff hist +9 等級系統 Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。"
- 12:2912:29, 11 May 2020 diff hist +128 N Translations:Difficulty scaling/274/zh Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。"
- 12:2912:29, 11 May 2020 diff hist +103 等級系統 Created page with "下面這些武器在生成的時候會呼叫它的 'scaleWeapon' 函數 * '''單獨存在的武器''': The actor property 'LevelSensorMode' is higher than 1 '''and''' it was..."
- 12:2912:29, 11 May 2020 diff hist +739 N Translations:Difficulty scaling/273/zh Created page with "下面這些武器在生成的時候會呼叫它的 'scaleWeapon' 函數 * '''單獨存在的武器''': The actor property 'LevelSensorMode' is higher than 1 '''and''' it was..." current
- 12:2912:29, 11 May 2020 diff hist 0 等級系統 Created page with "== 武器 =="
- 12:2912:29, 11 May 2020 diff hist +13 N Translations:Difficulty scaling/272/zh Created page with "== 武器 ==" current
- 12:2812:28, 11 May 2020 diff hist +3 等級系統 Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM..."
- 12:2812:28, 11 May 2020 diff hist +461 N Translations:Difficulty scaling/271/zh Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM..."
- 12:2812:28, 11 May 2020 diff hist +3 等級系統 Created page with "== 阻止升級的情況 =="
- 12:2812:28, 11 May 2020 diff hist +27 N Translations:Difficulty scaling/270/zh Created page with "== 阻止升級的情況 ==" current
- 12:2812:28, 11 May 2020 diff hist −68 等級系統 Created page with "算出經驗值之後,這個子系統會用這兩個函數 #Ecosystem::LevelSensor::scaleWeapon 跟 #Ecosystem::LevelSensor::scaleActor 來決定敵人跟武器應..."