1,158
edits
(Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...") |
(Created page with "== 經驗值 ==") |
||
Line 3: | Line 3: | ||
'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人可能在若干次血月後變成了更強的敵人,且其手上的武器也有所變化。 | '''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人可能在若干次血月後變成了更強的敵人,且其手上的武器也有所變化。 | ||
== | == 經驗值 == | ||
The scaling system is based on a point system. Killing enemies is the ''only way'' to receive points. | The scaling system is based on a point system. Killing enemies is the ''only way'' to receive points. |