Difficulty scaling/en: Difference between revisions

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* Weapon point requirements are satisfied
* Weapon point requirements are satisfied
* ''or'' the modifier tier is overridden using 'SharpWeaponJudgeType'.
* ''or'' the modifier tier is overridden using 'SharpWeaponJudgeType'.
[1.3.0] In Master Mode, '''all''' enemies are automatically ranked up one tier by default '''post scaling''', independently of 'LevelSensorMode'. Actors can receive two additional parameters:
[1.3.0] In Master Mode, '''all''' enemies are automatically ranked up one tier by default '''post scaling''', independently of 'LevelSensorMode'. [[Actor]]s can receive two additional parameters:
{| class="wikitable"
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! Parameter
! Parameter
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=== <code>LevelSensorMode</code> ===
=== <code>LevelSensorMode</code> ===
This actor property controls whether scaling is enabled for an enemy or weapon. Also applies to any weapons held by an enemy since 'scaleWeapon' is called when an enemy drops their weapon.
This [[actor]] property controls whether scaling is enabled for an enemy or weapon. Also applies to any weapons held by an enemy since 'scaleWeapon' is called when an enemy drops their weapon.


Note that this doesn't apply to weapons that are attached to a Hinox's necklace, because Hinoxes use a different underlying enemy actor which overrides the 'on weapon dropped' function and ignores 'LevelSensorMode'.
Note that this doesn't apply to weapons that are attached to a Hinox's necklace, because Hinoxes use a different underlying enemy actor which overrides the 'on weapon dropped' function and ignores 'LevelSensorMode'.
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