Difficulty scaling/en: Difference between revisions

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Updating to match new version of source page
(Updating to match new version of source page)
(Updating to match new version of source page)
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Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability.
Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability.


<!--T:13-->
{|class="wikitable"
{|class="wikitable"
! Bonus !! Available in modifier tiers
! Bonus !! Available in modifier tiers
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Internally and in assets such as [[Map unit|map units]], the following values are used for modifiers:
Internally and in assets such as [[Map unit|map units]], the following values are used for modifiers:
{| class="wikitable"
{| class="wikitable"
! Value
! Value
826

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