User:Leoetlino/Misc: Difference between revisions
no edit summary
imported>Leoetlino (Created page with "Miscellaneous stuff that should be moved to articles (new or existing) at some point. == Executable source file names == * D:\home\Cafe\U-King\trunk\KingSystem\src\ActorSyste...") |
imported>Leoetlino No edit summary |
||
Line 38: | Line 38: | ||
In nx-1.5.0 at least, ActorAccessor has a stubbed member function that takes similar function names as an argument (e.g. isHoldByOwner or getPlayerAlphaRate). Thus those strings are probably ActorAccessor function names for the Actor class. | In nx-1.5.0 at least, ActorAccessor has a stubbed member function that takes similar function names as an argument (e.g. isHoldByOwner or getPlayerAlphaRate). Thus those strings are probably ActorAccessor function names for the Actor class. | ||
== Team tags == | |||
Used to determine whether enemies are fooled by disguise masks<ref>{{addr|a=0x7100497978|ver=nx-1.5.0}}</ref>. | |||
* If the player's MaskType is "All", the game checks whether the enemy has one of the following tags: TeamLynel, TeamBokoblin, TeamMoriblin, TeamLizarfos | |||
* If the MaskType is "PhantomGanon": TeamStalfos | |||
* Otherwise: <code>Team%s</code> % (player mask type). |