Amiibo drops: Difference between revisions

imported>Leoetlino
imported>Leoetlino
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For BigHits and GreatHits, the game uses the 'Remain' tables if Find_4Relic_1stClear is set, 'Parasail' if IsGet_PlayerStole2, and 'Normal' otherwise.
For BigHits and GreatHits, the game uses the 'Remain' tables if Find_4Relic_1stClear is set, 'Parasail' if IsGet_PlayerStole2, and 'Normal' otherwise.


The game then determines the number of drops from each table:
The game then determines the number of drops from each table<ref>[[AIDef:Action/ItemAmiiboCreateFromDropTable]]</ref>:
* For a GreatHit:
* For a GreatHit:
** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for the GreatHit table
** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for the GreatHit table
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