LevelSensor.byml: Difference between revisions
add more detailed docs for LevelSensor
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[1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.) | [1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.) | ||
The root element is a dictionary. | |||
=== enemy == | |||
'''enemy''' is used to configure enemy upgrades. It is an array of dictionaries of the following form: | |||
{| class="wikitable" | |||
!Key | |||
!Type | |||
!Description | |||
|- | |||
|actors | |||
|array | |||
|Array of dictionaries of the form {name: ..., value: ...}, with ''name'' being the actor name (str) and ''value'' the required number of enemy points to transition to the next tier. Sorted by ''value''. | |||
|- | |||
|species | |||
|str | |||
|Series name (unused at runtime) | |||
|} | |||
=== flag == | |||
'''flag''' determines how many points an enemy kill is worth and it is used to calculate the total number of points (see [[Difficulty scaling]] for more information). It is an array of dictionaries of the following form: | |||
{| class="wikitable" | |||
!Key | |||
!Type | |||
!Description | |||
|- | |||
|name | |||
|str | |||
|Name of the GameData s32 flag (usually a defeat counter flag: Defeated_XXXXX where XXXXX is the enemy actor name) | |||
|- | |||
|point | |||
|float | |||
|Number of points for each kill | |||
|} | |||
=== setting == | |||
'''setting''' is a dictionary of the following form: | |||
{| class="wikitable" | |||
!Key | |||
!Type | |||
!Description | |||
|- | |||
|Level2EnemyPower | |||
|float | |||
|Multiplier to apply to enemy points. This determines how much an enemy point is actually worth. | |||
|- | |||
|Level2WeaponPower | |||
|float | |||
|Multiplier to apply to weapon points. This determines how much a weapon point is actually worth. | |||
|} | |||
=== weapon == | |||
'''weapon''' is used to configure weapon upgrades and modifiers. It is an array of dictionaries of the following form: | |||
{| class="wikitable" | |||
!Key | |||
!Type | |||
!Description | |||
|- | |||
|actorType | |||
|str | |||
|Weapon type (e.g. WeaponSmallSword) | |||
|- | |||
|actors | |||
|array | |||
|Array of dictionaries of the form {name: ..., plus: ..., value: ...}, with ''name'' being the actor name (str), ''plus'' a WeaponModifier (see below), ''value'' the required number of weapon points to transition to the next tier. Sorted by ''value''. | |||
|- | |||
|not_rank_up | |||
|bool | |||
|Whether weapon upgrades (e.g. Swallow Bow -> Falcon Bow) should be enabled for this series. If false, weapons in the series will only receive modifiers and will not be replaced with different weapons. | |||
|- | |||
|series | |||
|str | |||
|Series name (unused at runtime) | |||
|} | |||
== Types == | |||
=== <code>WeaponModifier</code> (s32 enum) === | === <code>WeaponModifier</code> (s32 enum) === |