Difficulty scaling: Difference between revisions
→The Data: update refs to object map
imported>Leoetlino |
imported>Leoetlino (→The Data: update refs to object map) |
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To make things easier to understand, here are links to: | To make things easier to understand, here are links to: | ||
* [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtml kill point, enemy scaling and weapon scaling tables] | * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtml kill point, enemy scaling and weapon scaling tables] | ||
* an [https://objmap.zeldamods.org object map with | * an [https://objmap.zeldamods.org object map with scaling information]. | ||
This makes it possible to see both the required points for enemy/weapon upgrades, as well as all of the special cases extremely easily. | This makes it possible to see both the required points for enemy/weapon upgrades, as well as all of the special cases extremely easily. | ||
== Ganon Blights == | == Ganon Blights == |