Difficulty scaling: Difference between revisions
→Bonus types
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=== Bonus types === | === Bonus types === | ||
Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability. | Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability. | ||
"Critical Hit" can only be selected if weaponCommonSharpWeaponAddCrit is true ''and'' if the weapon modifier tier is Blue/White. This means that it is impossible to get a weapon with a Critical Hit bonus after killing enough enemies. | |||
== Enemies == | == Enemies == |