Project:Help wanted: Difference between revisions
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* Dump reflection data for the Wii U version. Data offsets are different since the Switch uses a different compiler, is a 64 bit little-endian platform unlike the Wii U (32-bit big endian machine). | * Dump reflection data for the Wii U version. Data offsets are different since the Switch uses a different compiler, is a 64 bit little-endian platform unlike the Wii U (32-bit big endian machine). | ||
* Write a library to manipulate binary packfiles: getting, modifying, adding and removing Havok objects from a packfile (and perhaps converting them to XML too?) | * Write a library to manipulate binary packfiles: getting, modifying, adding and removing Havok objects from a packfile (and perhaps converting them to XML too?) | ||
* | * Document how the compression for <code>hkpBvCompressedMeshShape</code>s works. Nintendo uses compressed mesh shapes for all [[Content/Physics/StaticCompound|static compound]] collision files. | ||
=== <s>Event timelines</s> === | === <s>Event timelines</s> === |