Help:Text modding: Difference between revisions

m (General clarifications)
(→‎Accessing the files: Clarification)
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==Accessing the files==
==Accessing the files==
All text in the game is located inside the <code>content/Pack/Bootup_xxXX.pack</code> files in what are called [[message archives]]. The <code>xxXX</code> is the locale of the message contents. If you want your mod to support multiple locales, you'll need to make your text changes in every locale file you want to support.
All text in the game is located inside the <code>content/Pack/Bootup_XXxx.pack</code> files in what are called [[message archives]]. The <code>XXxx</code> is the locale of the message contents, for example <code>EUen</code> for European English or <code>USes</code> for American Spanish. If you want your mod to support multiple locales, you'll need to make your text changes in every locale file you want to support.


Copy the message pack(s) you want to edit into your mod folder, then either open them with Wild Bits or unbuild your mod folder with Hyrule Builder. (If you use the latter, the new location of the message pack(s) will be <code>content/Message</code>.)
Copy the message pack(s) you want to edit into your mod folder, then either open them with Wild Bits or unbuild your mod folder with Hyrule Builder. (If you use the latter, the new location of the message pack(s) will be <code>content/Message</code>.)
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