Search results
- EventFlow/Test.bfevfl is a file in Pack/TitleBG.pack, the path that is for loading is EventFlow/Test.bfevfl, not Pack/TitleBG.pack/EventFlow/Test.bfevfl.10 KB (1,372 words) - 14:49, 20 March 2020
- MainField, GameTestField, GameTestField2, AocField, CDungeon, MainFieldDungeonStage, GameTestDungeon, MonolithTestDungeon, SrdTestDungeon, MarioClubTestDungeon20 KB (2,422 words) - 16:16, 30 April 2021
- tiplierActor tag (DLC2 boss, his weapons and attacks), or Player is in a Test of Strength shrine (Dungeon07* or Dungeon08* or Dungeon135) and attacker3 KB (48 words) - 12:12, 12 January 2020
- strings https://github.com/Argo-SC/BOTW-re-notes/blob/master/MSBT/Colour_Test.txt17 KB (1,544 words) - 18:51, 17 January 2020
- following conditions are false: the player is in a dungeon, AocField, GameTestField, GameTestField2, or any debug or dev map the Fade screen (loading screen) is5 KB (527 words) - 21:10, 25 May 2022
- AppSystemWindow_00 63 DLCWindow_00 64 HardModeTextDLC_00 65 TestButton 66 TestPocketUIDRC 67 TestPocketUITV 68 BoxCursorTV 69 FadeDemo_00 70 StaffRoll_00 714 KB (54 words) - 18:29, 5 May 2021
- 640000104904175, Stagger_Upper_Run: 0.0, Walk: 1.3519999980926514} ... Test_Npc_ValleyVillage010: {Run: 1.8869999647140503, Run_Rain: 3.89800000190734862 KB (342 words) - 09:08, 16 September 2018
- elements, named Elements. Each element (Element0, Element1, etc) can be either a test to figure out what animation to play, or a call to play the animation. All18 KB (1,220 words) - 21:38, 22 February 2023
- These show the existence of debug game config files that were used to make testing more convenient during development. The debug config files do not exist16 KB (1,910 words) - 22:24, 9 March 2020
- isn't any of the following type: MarioClubTestDungeon, CDungeon, MainFieldDungeon and (the map type isn't GameTestDungeon) or the map name is ActorViewer4 KB (499 words) - 13:58, 12 May 2020
- SwitchHit SwitchHitOnce TBox_Dungeon_Wood TerrainHideCenterTag Test_NoseWaterPump Test_SwitchWind TwnObj_City_GerudoHouse_A_01 TwnObj_City_GerudoHouse_A_01_Far628 KB (114 words) - 00:32, 5 February 2022
- isn't any of the following type: MarioClubTestDungeon, CDungeon, MainFieldDungeon and (the map type isn't GameTestDungeon) or the map name is ActorViewer3 KB (502 words) - 15:58, 12 May 2020
- of the following type: MarioClubTestDungeon (蛤?), CDungeon 神廟裡, MainFieldDungeon 神獸裡 and (the map type isn't GameTestDungeon) or the map name is ActorViewer3 KB (704 words) - 20:30, 12 May 2020
- TestAction AI definition Type Action392 bytes (3 words) - 18:03, 14 October 2018
- (XML) and vice versa. As the historic tool, aamptool has been very well tested and can handle most documents correctly. Download the tool from GitHub (note:1 KB (182 words) - 16:52, 15 October 2018
- You'll need to create a new build of your mod folder every time you want to test changes to your mod. Remember to update the mod in your mod-management software16 KB (2,231 words) - 19:27, 25 February 2023