GameDataMgr

Revision as of 18:01, 29 December 2018 by imported>Leoetlino


GameDataMgr holds the date of all game data flags and provides functions to get, set and reset them. It is also responsible for keeping track of "shop sold out" flags and resetting them regularly.

GameDataMgr
Subsystem
Official name Yes
Description Manages game data flags
Init function Switch 1.5.0: 0000007100DCE964
Wii U 1.5.0: ???
Debug only No

Flag data is loaded from bgdata files and stored in TriggerParam objects. Transferring data from and to save files is done by interacting with the SaveSystem and SaveMgr subsystems.

There are at least two sets of TriggerParams at all times and up to four (param1, param, ???, GimmickResetBuffer). The exact purposes of each TriggerParam is currently unknown.

In debug versions, GameDataMgr is able to sync save data from and to a computer.