Cooking
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Concepts
Recipes
SingleRecipes
Boost
Cooked items sometimes receive bonuses (improved effect duration, potency, health recovery, etc.). This random process is internally called a "boost". When this happens, the player is said to have gotten a "critical success".
The probability of getting a boost is calculated based on what ingredients the player is using.
However, boosts are guaranteed during a Blood Moon. More exactly:
- The current day must be a "Bloody Day" (see WorldMgr for more information).
- The "blood moon time range progress" must be strictly greater than 0.1%.
- This value starts increasing linearly from 0% at 23:30 and reaches 100% at 00:00, then starts decreasing and reaches 0% at 00:15.
- Effectively, this means the time range is roughly 23:30-00:15.
Fail
Tag
CookData.byml
This resource is found in Bootup.pack.
Its canonical resource path is "Cooking/CookData.byml".
CookData.byml is the configuration file for the CookingMgr (which implements cooking functionality).