bgparamlist
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. The list of objects/parameters is complete, but parameter descriptions are missing. (For a list of non-stub pages, see Project:Pages.) |
GeneralParamList (bgparamlist) configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
Parameter objects
Important note: the following listing was automatically generated from game content files. If some names look weird or contain typos, it's Nintendo's fault.
System
Key | Type | Description | Default value |
---|---|---|---|
SameGroupActorName | str64 | Actor group name (at least used by one subsystem: the actor code relies on this to determine the name of the Defeated_%s_Num counter flag) | |
IsGetItemSelf | bool | - | False |
General
Key | Type | Description | Default value |
---|---|---|---|
Speed | float | - | 1.0 |
Life | int | Initial and maximum HP (for characters) or durability (for items) | 100 |
IsLifeInfinite | bool | Prevent HP/durability from changing | False |
ElectricalDischarge | float | - | 1.0 |
IsBurnOutBorn | bool | This actor spawns another actor when it "dies" while on fire [check] | False |
BurnOutBornName | str64 | Name of the actor spawned when this actor "dies" while on fire [check] | |
IsBurnOutBornIdent | bool | - | False |
ChangeDropTableName | str | The drop table used when an Octorok inhales this item |
Enemy
Key | Type | Description | Default value |
---|---|---|---|
Rank | int | Affects how NPCs react to enemies (confront or flee)[1] | 0 |
Power | int | Base (unarmed) strength of this enemy's attacks. | 0 |
DropLife | int | - | 100 |
DyingLife | int | - | 20 |
LostDist | float | - | 100.0 |
LostHeightMax | float | - | 30.0 |
LostHeightMin | float | - | -30.0 |
LostRayLength | float | - | -1.0 |
LODLostDist | float | - | 40.0 |
LODLostHeightMax | float | - | 30.0 |
LODLostHeightMin | float | - | -30.0 |
IntelligenceLevel | float | - | 0.0 |
EmotionalLevel | float | - | 0.0 |
HeroismLevel | float | - | 0.0 |
PartActorName | str | - | |
IsMindFriend | bool | - | True |
StatusChangeFlag | str | Name of the flag to check for ChangeLife | |
ChangeLife | float | HP/Life value to use if StatusChangeFlag is non empty and if the flag is set | -1.0 |
EnemyLevel
Key | Type | Description | Default value |
---|---|---|---|
IsAvoidDanger | bool | - | False |
IsGuardArrow | bool | - | False |
IsHideArrowAttack | bool | - | False |
IsSwiftAttack | bool | - | False |
IsBackSwiftAttack | bool | - | False |
IsCounterAttack | bool | - | False |
IsEscapeBomb | bool | - | False |
IsKickBomb | bool | - | False |
IsShootBomb | bool | - | False |
IsThrowWeapon | bool | - | False |
GuardPer | int | - | 0 |
IsJustGuard | bool | - | False |
EnemyRace
Key | Type | Description | Default value |
---|---|---|---|
EquipableWeapon | str | - | |
IsFitGroundByAnimalUnit | bool | - | True |
IsUpdateSupportNormalInAir | bool | - | False |
BowAttackRangeRatio | float | - | 1.0 |
WeaponScaleSmallSword | float | - | 1.0 |
WeaponTransOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponRotOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldTransOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldRotOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponScaleLargeSword | float | - | 1.0 |
WeaponTransOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponRotOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldTransOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldRotOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponScaleSpear | float | - | 1.0 |
WeaponTransOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponRotOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldTransOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldRotOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponScaleBow | float | - | 1.0 |
WeaponTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponScaleShield | float | - | 1.0 |
WeaponTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
IsUseTargetTag | bool | - | False |
TargetActorType | str | Actor types that the actor will target and attack | Player |
EscapeAttackedActorType | str | - | |
ReactionBalloon | bool | - | False |
SmallRagdollTime | int | - | 8 |
SmallRagdollRecoverTime | int | - | 15 |
SmallLargeRagdollTime | int | - | 60 |
SmallLargeRagdollRecoverTime | int | - | 20 |
AttackInterval
Key | Type | Description | Default value |
---|---|---|---|
ShortAttackTimeMin | int | - | 10 |
ShortAttackTimeMax | int | - | 30 |
MiddleAttackTimeMin | int | - | 40 |
MiddleAttackTimeMax | int | - | 60 |
LongAttackTimeMin | int | - | 80 |
LongAttackTimeMax | int | - | 110 |
EnemyShown
Key | Type | Description | Default value |
---|---|---|---|
IsHappy | bool | - | False |
IsCasebyCase | bool | - | False |
IsSit | bool | - | False |
IsNoise | bool | - | False |
BindBone
Key | Type | Description | Default value |
---|---|---|---|
BoneName | str32 | - | |
BoneOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
BoneRotate | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
Attack
Key | Type | Description | Default value |
---|---|---|---|
Power | int | Base strength value for the standard attack [check] | 0 |
Impulse | int | - | 0 |
ImpulseLarge | int | - | 0 |
Range | float | For weapons, the range of its melee attack [check]. For bows, the distance its arrows travel in a straight line before being affected by gravity. | 0.0 |
GuardBreakPower | int | - | 0 |
SpHitActor | str | A comma-separated (no spaces) list of Actor names to be affected by SpHitRatio. | |
SpHitTag | str | - | |
SpHitRatio | float | Multiplies attack power against any Actor listed in SpHitActor | 2.0 |
SpWeakHitActor | str | - | |
PowerForPlayer | int | - | -1 |
WeaponCommon
Key | Type | Description | Default value |
---|---|---|---|
PlayerEqScale | float | Amount to scale the model by when equipped by the player | 1.0 |
EnemyEqScale | float | Amount to scale the model by when equipped by any enemy | 1.0 |
GuardPower | int | Only used for shields. Higher values reduce the durability damage recieved when blocking incoming attacks. | 0 |
Rank | int | - | 0 |
IsHammer | bool | If true, gives hammer behavior (instantly breaks ore deposits when struck) [check] | False |
IsWeakBreaker | bool | - | False |
IsBoomerang | bool | If true, gives boomerang behavior (returns when thrown) [check] | False |
IsBlunt | bool | Tied to a data function, used in Bas files (Extend BitIndex 37) to help determine what animation to play. May also be accessible through the event system [check] | False |
IsLuckyWeapon | bool | - | False |
IsPikohan | bool | If true, gives Power Hammer behavior (sends enemies flying when struck) [check] | False |
IsThrowingWeapon | bool | Determines whether the weapon can be thrown | True |
IsThrowingBreakWeapon | bool | If true, breaks instantly when it collides with enemy after being thrown | True |
ThrowRange | float | Straight line flight distance when throwing weapons | 20.0 |
DreadActor | str | A comma-separated (no spaces) list of Actor names who will run/cower in fear when this weapon is wielded nearby [check] | |
ThroughActor | str | - | |
NPCWeaponType | str | - | |
IsNotOnTerrorHold | bool | If true, NPCs will shake in fear when you wield this weapon near them [check] | False |
IsAsOffUnEquiped | bool | - | False |
ChemicalEnergyMax | int | The max amount of energy elemental weapons (including rods) have [check] | 0 |
ChemicalEnergyAmountUsed | int | The amount of energy used when an elemental weapon's effect is used (e.g. summoning a fireball from Fire Rod) [check] | 0 |
ChemicalEnergyRecoverRate | float | Elemental energy recovery speed (per vanilla frame) [check] | 90 |
ChemicalEnergyRecoverInterval | int | Interval before elemental energy starts to recover (in vanilla frames) [check] | 60 |
StickDamage | int | - | 0 |
ShootBeam | str | - | |
DropFromPorchRot | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SharpWeaponPer | float | Probability for a blue modifier to appear (if applicable; see Difficulty scaling for more details) | 10.0 |
SharpWeaponAddAtkMin | int | [Blue modifier] Min attack bonus | 0 |
SharpWeaponAddAtkMax | int | [Blue modifier] Max attack bonus | 0 |
SharpWeaponAddLifeMin | int | [Blue modifier] Min durability bonus | 0 |
SharpWeaponAddLifeMax | int | [Blue modifier] Max durability bonus | 0 |
SharpWeaponAddCrit | bool | [Blue modifier] Enable critical hit bonus | False |
SharpWeaponAddGuardMin | int | [Blue modifier] Min guard bonus (for shields) | 0 |
SharpWeaponAddGuardMax | int | [Blue modifier] Max guard bonus (for shields) | 0 |
PoweredSharpAddAtkMin | int | [Yellow modifier] Min attack bonus | 0 |
PoweredSharpAddAtkMax | int | [Yellow modifier] Max attack bonus | 0 |
PoweredSharpAddLifeMin | int | [Yellow modifier] Min durability bonus | 0 |
PoweredSharpAddLifeMax | int | [Yellow modifier] Max durability bonus | 0 |
PoweredSharpWeaponAddGuardMin | int | [Yellow modifier] Min guard bonus (for shields) | 0 |
PoweredSharpWeaponAddGuardMax | int | [Yellow modifier] Max guard bonus (for shields) | 0 |
PoweredSharpAddThrowMin | float | [Yellow modifier] Min throw distance multiplier bonus | 1.0 |
PoweredSharpAddThrowMax | float | [Yellow modifier] Max throw distance multiplier bonus | 1.0 |
PoweredSharpAddSpreadFire | bool | [Yellow modifier] Enable five-shot burst (for bows) | False |
PoweredSharpAddZoomRapid | bool | [Yellow modifier] Enable quick zoom (for bows) | False |
PoweredSharpAddRapidFireMin | float | [Yellow modifier] Min quick shot time multiplier (for bows) | 1.0 |
PoweredSharpAddRapidFireMax | float | [Yellow modifier] Max quick shot time multiplier (for bows) | 1.0 |
PoweredSharpAddSurfMaster | bool | [Yellow modifier] Enable Shield Surf Up | False |
WeaponThrow
Key | Type | Description | Default value |
---|---|---|---|
ThrowSpeed | float | throwing speed (Seems to affect throw distance too?) [check] | 1.0 |
ThrowRotSpeed | float | Rotation speed of the thrown weapon (Seems to affect throw distance too?) [check] | 50.0 |
ThrowDist | float | - | 5.0 |
ThrowRigidBodyBaseAxis | vec3 | - | Vec3(x=0.0, y=0.0, z=1.0) |
Sandworm
Key | Type | Description | Default value |
---|---|---|---|
SandWidth | float | - | 0.0 |
SandLength | float | - | 0.0 |
SandHeight | float | - | 0.0 |
SandCombSpan | float | - | 0.0 |
SandCombHeight | float | - | 0.0 |
SnakeModelOffsetZ | float | - | 0.0 |
SnakeBaseNode | str | - | |
SnakeNode1 | str | - | |
SnakeNode2 | str | - | |
SnakeNode3 | str | - | |
SnakeNode4 | str | - | |
SnakeNode5 | str | - | |
SnakeNode6 | str | - | |
SnakeNode7 | str | - | |
SnakeNode8 | str | - | |
SnakeNode9 | str | - | |
SnakeNode10 | str | - | |
SnakeNode11 | str | - | |
SnakeNode12 | str | - | |
SnakeNodeRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SnakeNodeChaseInterval | float | - | 0.0 |
ShowLifeGageDist | float | - | 150.0 |
ShowLifeGageOffset | float | - | 10.0 |
SmallSword
Key | Type | Description | Default value |
---|---|---|---|
PodName | str32 | The name of the sheath actor | |
PlayerHoldTransOffset | vec3 | The translation offset of the weapon when stowed on Link's back.
Positive X values move toward Link's right hand. Positive Y values move upward. Positive Z values move behind Link.[check] |
Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224) |
PlayerHoldRotOffset | vec3 | The rotation offset of the weapon when stowed on Link's back.
From the model default position (face pointing downward on the Y axis, tip pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis. |
Vec3(x=16.0, y=-60.0, z=-18.0) |
PlayerEquipTransOffset | vec3 | The translation offset of the weapon when held in Link's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
PlayerEquipRotOffset | vec3 | The rotation offset of the weapon when held in Link's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
RideHorsePlayerHoldTransOffset | vec3 | The translation offset of the weapon when stowed on Link's back while astride a horse. | Vec3(x=0.0, y=0.0, z=0.0) |
RideHorsePlayerHoldRotOffset | vec3 | The rotation offset of the weapon when stowed on Link's back while astride a horse. | Vec3(x=0.0, y=0.0, z=0.0) |
AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldTransAddOffset | vec3 | The translation offset of the weapon when stowed on Link's back while crouching. | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldRotAddOffset | vec3 | The rotation offset of the weapon when stowed on Link's back while crouching. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldTransOffset | vec3 | The translation offset of the weapon when stowed on an NPC. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldRotOffset | vec3 | The rotation offset of the weapon when stowed on an NPC. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipTransOffset | vec3 | The translation offset of the weapon when held in an NPC's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipRotOffset | vec3 | The rotation offset of the weapon when held in an NPC's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipTransOffset | vec3 | The translation offset of the weapon when held in an enemy's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipRotOffset | vec3 | The rotation offset of the weapon when held in an enemy's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipTransOffset | vec3 | The translation offset of the weapon when stowed on a display rack (e.g. in Link's house) | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipRotOffset | vec3 | The rotation offset of the weapon when stowed on a display rack (e.g. in Link's house) | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponSubType | str32 | - |
Rod
Key | Type | Description | Default value |
---|---|---|---|
MagicName | str32 | Name of the actor to spawn | |
ChargeMagicNum | int | Number of actors the rod spawns per charge attack (may be limited by ChemicalEnergy?) [check] | 4 |
ChargeMagicInterval | int | Interval of actors spawned by charge attack (Seems to also affect the number of actors?) [check] | 5 |
MagicPower | int | Damage dealt by a single elemental energy | 0 |
MagicSpeed | float | Multiplier applied to the base speed of a spawned actor [check] | 0.0 |
MagicSpeedByThrow | float | Multiplier applied to the base speed of a spawned actor [check] when cast using the R button | 0.0 |
MagicGravity | float | Multiplier applied to the gravity applied to a spawned actor. x < 0 makes it float upward. 0 < x < 1 makes it float down slower. 1 < x makes it float down faster. | 0.0 |
MagicRadius | float | Amount to scale the model of the spawned actor by | 0.0 |
ScaleTime | int | The scale speed of the spawned actor | 0 |
MagicRange | float | Distance the spawned actor can travel before being forcibly despawned. Distance is measured from the spawning actor [check] | 0.0 |
MagicSpeedByEnemy | float | Multiplier applied to the base speed of a spawned actor [check] when cast by an enemy | 0.0 |
MagicGravityByEnemy | float | Multiplier applied to the gravity applied to a spawned actor when cast by an enemy | 0.0 |
MagicRadiusByEnemy | float | - | 0.0 |
ScaleTimeByEnemy | int | Scale speed of the spawned actor when cast by an enemy [check] | 0 |
MagicRangeByEnemy | float | Distance the spawned actor can travel before being forcibly despawned when cast by an enemy. Distance is measured from the spawning actor [check] | 0.0 |
LargeSword
Key | Type | Description | Default value |
---|---|---|---|
PodName | str32 | The name of the sheath actor | |
PlayerHoldTransOffset | vec3 | The translation offset of the weapon when stowed on Link's back.
Positive X values move toward Link's right hand. Positive Y values move upward. Positive Z values move behind Link.[check] |
Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612) |
PlayerHoldRotOffset | vec3 | The rotation offset of the weapon when stowed on Link's back.
From the model default position (face pointing downward on the Y axis, tip pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis. |
Vec3(x=16.0, y=-60.0, z=-18.0) |
PlayerEquipTransOffset | vec3 | The translation offset of the weapon when held in Link's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
PlayerEquipRotOffset | vec3 | The rotation offset of the weapon when held in Link's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
RideHorsePlayerHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RideHorsePlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldTransAddOffset | vec3 | The translation offset of the weapon when stowed on Link's back while crouching. | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldRotAddOffset | vec3 | The rotation offset of the weapon when stowed on Link's back while crouching. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldTransOffset | vec3 | The translation offset of the weapon when stowed on an NPC. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldRotOffset | vec3 | The rotation offset of the weapon when stowed on an NPC. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipTransOffset | vec3 | The translation offset of the weapon when held in an NPC's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipRotOffset | vec3 | The rotation offset of the weapon when held in an NPC's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipTransOffset | vec3 | The translation offset of the weapon when held in an enemy's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipRotOffset | vec3 | The rotation offset of the weapon when held in an enemy's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipTransOffset | vec3 | The translation offset of the weapon when stowed on a display rack (e.g. in Link's house) | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipRotOffset | vec3 | The rotation offset of the weapon when stowed on a display rack (e.g. in Link's house) | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponSubType | str32 | - |
Spear
Key | Type | Description | Default value |
---|---|---|---|
PodName | str32 | The name of the sheath actor | |
PlayerHoldTransOffset | vec3 | The translation offset of the weapon when stowed on Link's back.
Positive X values move toward Link's right hand. Positive Y values move upward. Positive Z values move behind Link.[check] |
Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137) |
PlayerHoldRotOffset | vec3 | The rotation offset of the weapon when stowed on Link's back.
From the model default position (face pointing downward on the Y axis, tip pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis. |
Vec3(x=0.0, y=-120.0, z=-180.0) |
PlayerEquipTransOffset | vec3 | The translation offset of the weapon when held in Link's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
PlayerEquipRotOffset | vec3 | The rotation offset of the weapon when held in Link's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
RideHorsePlayerHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RideHorsePlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
GrabPlayerHoldTransOffset | vec3 | - | Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787) |
GrabPlayerHoldRotOffset | vec3 | - | Vec3(x=-60.0, y=-20.0, z=-90.0) |
GrabAffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=-0.029999999329447746, z=0.0) |
GrabAffectRotOffsetShield | vec3 | - | Vec3(x=-5.0, y=0.0, z=0.0) |
SquatPlayerHoldTransAddOffset | vec3 | The translation offset of the weapon when stowed on Link's back while crouching. | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldRotAddOffset | vec3 | The rotation offset of the weapon when stowed on Link's back while crouching. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldTransOffset | vec3 | The translation offset of the weapon when stowed on an NPC. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldRotOffset | vec3 | The rotation offset of the weapon when stowed on an NPC. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipTransOffset | vec3 | The translation offset of the weapon when held in an NPC's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipRotOffset | vec3 | The rotation offset of the weapon when held in an NPC's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipTransOffset | vec3 | The translation offset of the weapon when held in an enemy's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipRotOffset | vec3 | The rotation offset of the weapon when held in an enemy's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipTransOffset | vec3 | The translation offset of the weapon when stowed on a display rack (e.g. in Link's house) | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipRotOffset | vec3 | The rotation offset of the weapon when stowed on a display rack (e.g. in Link's house) | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponSubType | str32 | - |
Shield
Key | Type | Description | Default value |
---|---|---|---|
PlayerHoldTransOffset | vec3 | The translation offset of the shield when stowed on Link's back.
Positive X values move toward Link's right hand. Positive Y values move upward. Positive Z values move behind Link.[check] |
Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224) |
PlayerHoldRotOffset | vec3 | The rotation offset of the shield when stowed on Link's back.
From the model default position (face pointing downward on the Y axis, top pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis. |
Vec3(x=8.0, y=120.0, z=5.0) |
PlayerEquipTransOffset | vec3 | The translation offset of the shield when held in Link's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
PlayerEquipRotOffset | vec3 | The rotation offset of the shield when held in Link's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldTransAddOffset | vec3 | The translation offset of the shield when stowed on Link's back while crouching. | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldRotAddOffset | vec3 | The rotation offset of the shield when stowed on Link's back while crouching. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldTransOffset | vec3 | The translation offset of the shield when stowed on an NPC. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldRotOffset | vec3 | The rotation offset of the shield when stowed on an NPC. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipTransOffset | vec3 | The translation offset of the shield when held in an NPC's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipRotOffset | vec3 | The rotation offset of the shield when held in an NPC's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipTransOffset | vec3 | The translation offset of the shield when held in an enemy's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipRotOffset | vec3 | The rotation offset of the shield when held in an enemy's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipTransOffset | vec3 | The translation offset of the shield when stowed on a display rack (e.g. in Link's house) | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipRotOffset | vec3 | The rotation offset of the shield when stowed on a display rack (e.g. in Link's house) | Vec3(x=0.0, y=0.0, z=0.0) |
RideBreakRatio | float | Multiplier affecting shield durability degradation from shield surfing. 0.0 disables degradation completely. | 1.0 |
MirrorLevel | int | 0 = No automatic projectile reflection, 1 = Automatically Reflect Guardian scout projectiles, 2 = Reflect Guardian lasers [check] | 0 |
WeaponSubType | str32 | - | |
SurfingFriction | float | Multiplier affecting speed reduction from touching the ground while surfing. At 0.0 the shield will not lose speed when holding forward on flat ground. Effective maximum is somewhere around 5.0. [check] | 1.0 |
Bow
Key | Type | Description | Default value |
---|---|---|---|
QuiverName | str32 | Actor name to display for the quiver. If blank, no quiver will be shown and arrows fired will not drop pickups when impacting terrain. The only non-blank actor ever used in the base game is Weapon_Quiver_001. | |
ArrowName | str32 | If specified, the player's chosen arrow type is ignored the provided Actor name is fired instead at no arrow cost. | |
IsGuardPierce | bool | - | False |
ExtraDamageRatio | float | - | 1.0 |
BaseAttackPowerRatio | float | - | 1.0 |
IsLeadShot | bool | If true, LeadShowNum arrows will be fired in a horizontal spread extending LeadShotAng degrees to each side of the aimed point. Lead shots never leave arrow pickups when impacting terrain. [check] | False |
LeadShotNum | int | Number of arrows to fire for a lead shot. | 0 |
LeadShotAng | float | Angle in degrees of the lead shot spread to each side of the aimed point. The total spread angle will be 2*LeadShotAng. | 45.0 |
LeadShotInterval | int | Amount of delay between each shot fired in a lead shot. | 0 |
IsRapidFire | bool | If true, RapidFireNum arrows will be fired exactly at the point Link aims at. Unlike lead shots, rapidfire shots leave one arrow pickup when impacting terrain. | False |
RapidFireNum | int | Number of arrows to fire for a rapidfire shot. | 0 |
RapidFireInterval | int | Amount of delay between each shot fired in a rapidfire shot. | 0 |
IsLongRange | bool | If true, the camera will zoom in further than usual while the aiming crosshair is visible. | False |
ArrowFirstSpeed | float | Initial forward speed of arrows when they leave the bow. Negative values are treated as 0. | 4.5 |
ArrowAcceleration | float | Rate that arrows' forward speed decreases during straight-line flight. Positive values are treated as 0. | -0.1 |
ArrowStabilitySpeed | float | Minimum forward speed for arrows during straight-line flight, which they cannot move slower than. Negative values will result in jitter if the arrow reaches 0 forward speed. | 3.0 |
ArrowFallAcceleration | float | Rate that arrows' forward speed decreases during freefall. Positive values are treated as 0. | -0.2 |
ArrowFallStabilitySpeed | float | Minimum forward speed for arrows during freefall, which they cannot move slower than. Negative values will result in jitter if the arrow reaches 0 forward speed. | 1.0 |
ArrowGravity | float | Vertical acceleration arrows experience after their initial straight-line flight ends. Positive values make arrows accelerate upward. Unknown if arrows will actually despawn after traveling high enough. [check] | -9.8 |
PlayerHoldTransOffset | vec3 | The translation offset of the weapon when stowed on Link's back.
Positive X values move toward Link's right hand. Positive Y values move upward. Positive Z values move behind Link.[check] |
Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0) |
PlayerHoldRotOffset | vec3 | The rotation offset of the weapon when stowed on Link's back.
From the model default position (face pointing downward on the Y axis, arrow pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis. |
Vec3(x=12.0, y=-60.0, z=-22.0) |
PlayerEquipTransOffset | vec3 | The translation offset of the weapon when held in Link's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
PlayerEquipRotOffset | vec3 | The rotation offset of the weapon when held in Link's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldTransAddOffset | vec3 | The translation offset of the weapon when stowed on Link's back while crouching. | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldRotAddOffset | vec3 | The rotation offset of the weapon when stowed on Link's back while crouching. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldTransOffset | vec3 | The translation offset of the weapon when stowed on an NPC. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldRotOffset | vec3 | The rotation offset of the weapon when stowed on an NPC. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipTransOffset | vec3 | The translation offset of the weapon when held in an NPC's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipRotOffset | vec3 | The rotation offset of the weapon when held in an NPC's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipTransOffset | vec3 | The translation offset of the weapon when held in an enemy's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipRotOffset | vec3 | The rotation offset of the weapon when held in an enemy's hand. | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipTransOffset | vec3 | The translation offset of the weapon when stowed on a display rack (e.g. in Link's house) | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipRotOffset | vec3 | The rotation offset of the weapon when stowed on a display rack (e.g. in Link's house) | Vec3(x=0.0, y=0.0, z=0.0) |
ArrowChargeRate | float | Multiplier affecting how quickly Link charges a shot after he has fully lifted his bow. Higher values charge shots more quickly. | 1.0 |
ArrowReloadRate | float | Multiplier affecting the cooldown duration between firing arrows, which cannot be cancelled even if a different bow is equipped. Higher values increase the cooldown duration. | 1.0 |
WeaponSubType | str32 | - |
WeaponOption
Key | Type | Description | Default value |
---|---|---|---|
PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099) |
PlayerHoldRotOffset | vec3 | - | Vec3(x=-8.0, y=-5.0, z=75.0) |
NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
MasterSword
Key | Type | Description | Default value |
---|---|---|---|
IsMasterSword | bool | - | False |
TrueFormAttackPower | int | Attack power in "awakened" state | -1 |
TrueFormMagicPower | int | Base attack strength of the magic projectile that can be fired at full health | -1 |
TrueFormBreakRatio | float | Durability expend multiplier while in "awakened" state | 0.5 |
SearchEvilDist | float | Search scope for evil actors in a non-"awakened" state | -1.0 |
RecoverTime | int | Recovery time after breaking | 30 |
SleepActorName | str64 | Icon used after breaking | |
TrueFormActorName | str64 | Icon to use when in the "awakened" state |
GuardianMiniWeapon
Key | Type | Description | Default value |
---|---|---|---|
BindMyNodeName | str32 | - | |
VisibleMatNameR | str | - | |
VisibleMatNameL | str | - | |
VisibleMatNameB | str | - | |
VisibleOffMatName | str | - | Mt_Arm |
Player
Key | Type | Description | Default value |
---|---|---|---|
BombReloadTime1 | float | Remote Bomb recharge duration (in seconds) | 0.0 |
BombReloadTime2 | float | Remote Bomb+ recharge duration (in seconds) | 0.0 |
StopTimerReloadTime | float | Stasis recharge duration (in frames) | 0.0 |
StopTimerBlowAngle | float | Stasis launch angle (in degrees, 0 is flat and 90 is vertical) | 0.0 |
StopTimerBlowSpeedLimit | float | - | 0.0 |
StopTimerImpluseMaxCountSmallSword | int | Stasis damage from a sword (1/x is the damage) | 16 |
StopTimerImpluseMaxCountLargeSword | int | Stasis damage from a claymore (1/x is the damage) | 8 |
StopTimerImpluseMaxCountSpear | int | Stasis damage from a spear (1/x is the damage) | 20 |
StopTimerCancelDeleteWaitTime | float | UNUSED Stasis recharge duration after cancelling (in frames) | 0.0 |
StopTimerLongTime | float | Stasis+ duration on an actor that has the StopTimerLong tag (in frames) | 0.0 |
StopTimerMiddleTime | float | Stasis+ duration on an actor that has the StopTimerMiddle tag (in frames) | 0.0 |
StopTimerShortTime | float | Stasis+ duration on an actor that has the StopTimerShort tag (in frames) | 0.0 |
EnergyTiredValue | float | - | 0.0 |
EnergyBowSlow | float | Stamina cost rate when Bow Rush is activated | 0.0 |
EnergyPush | float | Stamina cost rate when pushing things | 0.0 |
EnergyCharge | float | Stamina consumption rate when charging an attack (small swords and spears) or doing a spin attack (large swords) | 0.0 |
EnergyAutoRecover | float | Stamina recovery rate (in frames) | 0.0 |
EnergyAutoRecoverInAir | float | Stamina recovery rate during freefall | 0.0 |
EnergyAutoRecoverInvalidTime1 | float | Stamina recovery initial delay (in frames) | 0.0 |
EnergyAutoRecoverInvalidTime2 | float | Stamina recovery initial delay when tired (in frames) | 0.0 |
ColdTempDamageAdd | float | - | 0.0 |
HotTempDamageAdd | float | - | 0.0 |
TempDamage | float | - | 0.0 |
TempEnergyDecDiamAdd | float | UNUSED Stamina cost multiplier in cold/hot weather | 0.0 |
TempEnergyDecDegAdd | float | UNUSED Stamina cost from being in cold/hot weather | 0.0 |
VelDiamSand | float | Movement speed multiplier in sand or snow | 0.0 |
VelDiamTired | float | Movement speed multiplier when tired | 0.0 |
StickDiamTired | float | - | 0.0 |
AutoRecoverNum | float | UNUSED Health recovery rate | 0.0 |
AutoRecoverIntervalMin | float | - | 0.0 |
AutoRecoverIntervalMax | float | - | 0.0 |
AutoRecoverInvalidTime | float | - | 0.0 |
BowSubjectContTime | float | - | 0.0 |
LNGStickScale | float | - | 0.0 |
LATStickScale | float | - | 0.0 |
LNGGyroScale | float | - | 0.0 |
LATGyroScale | float | - | 0.0 |
BowSlowShootNum | int | - | 0 |
BowSlowRateDiam | float | - | 1.0 |
BowSlowMaxTime | float | - | 0.0 |
DiveBowSlowMaxTime | float | - | 0.0 |
BowSlowInvalidTime | float | - | 0.0 |
BowSlowInvalidHeight | float | - | 0.0 |
BowSlowInvalidHeightOnShield | float | - | 0.0 |
BowSlowInvalidHeightWeaponChange | float | - | 0.0 |
GuardJustForceSlowTime | float | Slow time duration after successfully parrying with a shield (in seconds) | 0.0 |
MoveMaxDecRateByWater | float | - | 0.0 |
MoveIgnoreWaterHeight | float | - | 0.0 |
MoveDecRateByBog | float | - | 0.0 |
MoveDecRateMaxHeight | float | - | 0.0 |
MaxForce | float | - | 0.0 |
MinForce | float | - | 0.0 |
AddForce | float | - | 0.0 |
SnowBallAddForce | float | - | 0.0 |
LogPushF | float | - | 0.0 |
RockPushF | float | - | 0.0 |
RockPushSpeed | float | - | 0.0 |
WaistAngleUpperMax | float | - | 0.0 |
WaistAngleLowerMax | float | - | 0.0 |
WaistAngleSideMax | float | - | 0.0 |
NoSquatWaterHeight | float | - | 0.0 |
InvalidReloadTime | float | - | 0.0 |
WeaponThrowSpeedY | float | - | 0.0 |
WeaponThrowSpeedF | float | - | 0.0 |
WeaponThrowSpeedFSquat | float | - | 0.0 |
DashUpEnableAngle | float | - | 0.0 |
ShockTime | float | - | 0.0 |
IceInvalidTime | float | - | 0.0 |
MaxSpeedInAir | float | - | 0.0 |
TurnEnableSpeed | float | - | 0.0 |
TurnEnableStickSub | float | - | 0.0 |
TurnEnableDirSub | float | - | 0.0 |
ShortDashImpulse | int | - | 0 |
ShortDashDamage | int | - | 0 |
SwordTerrorScope | float | - | 0.0 |
ArrowTerrorScope | float | - | 0.0 |
TorchTerrorScope | float | - | 0.0 |
TorchTerrorOffsetY | float | - | 0.0 |
TorchTerrorOffsetZ | float | - | 0.0 |
DashNoise | float | Noise made by sprinting | 0.0 |
WhistleNoise | float | Noise made by whistling | 0.0 |
ClimbEnableAngle | float | - | 0.0 |
ClimbEnableSpeedMinAngle | float | - | 0.0 |
ClimbEnableSpeedMaxAngle | float | - | 0.0 |
SlipEnableSpeed | float | - | 0.0 |
SlipSpeedAddMin | float | - | 0.0 |
SlipSpeedAddMax | float | - | 0.0 |
SlipSpeedAddDiamByRain | float | - | 0.0 |
MagnetAim2DPosOffsetY | float | - | 0.0 |
LookPosOffsetXZ | float | - | 0.0 |
LookPosOffsetY | float | - | 0.0 |
LookPosOffsetYSquat | float | - | 0.0 |
LookPosOffsetYSwim | float | - | 0.0 |
LookPosOffsetYHorse | float | - | 0.0 |
LookEnableAngle | float | - | 0.0 |
HitSlowTimeS | float | - | 0.0 |
HitSlowTimeM | float | - | 0.0 |
HitSlowTimeL | float | - | 0.0 |
HitSlowRate | float | - | 0.0 |
HitStopTimeS | float | - | 0.0 |
HitStopTimeL | float | - | 0.0 |
HitStopRate | float | - | 0.0 |
AtnPosInterPolationRate | float | - | 0.0 |
AtnPosInterPolationMin | float | - | 0.0 |
AtnPosInterPolationMax | float | - | 0.0 |
PredictDiffAngleMax | float | - | 0.0 |
DashToRunStickValueDec | float | - | 0.0 |
WindSupportReuseTime | float | Revali's Gale cooldown timer (in seconds) | 0.0 |
FireSupportReuseTime | float | Daruk's Protection cooldown timer (in seconds) | 0.0 |
ElectricSupportReuseTime | float | Urbosa's Fury cooldown timer (in seconds) | 0.0 |
WaterSupportReuseTime | float | Mipha's Grace cooldown timer (in seconds) | 0.0 |
WindSupportTimerRate | float | Revali's Gale cooldown timer tick multiplier in Hyrule Castle. Note: this is ignored for Revali's Gale+. Example: if set to 3.0, the timer will be decremented by 3 every second. | 0.0 |
FireSupportTimerRate | float | Daruk's Protection cooldown timer tick multiplier in Hyrule Castle | 0.0 |
ElectricSupportTimerRate | float | Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle | 0.0 |
WaterSupportTimerRate | float | Mipha's Grace cooldown timer tick multiplier in Hyrule Castle | 0.0 |
ChemicalInvalidTime | float | - | 0.0 |
AutoDashUpTime | float | - | 0.0 |
AutoDashUpAngle | float | - | 0.0 |
ClimbRestartHeight | float | - | 0.0 |
ClimbRestartTime | float | - | 0.0 |
PushNoticeLookTime | float | - | 0.0 |
EnergyUseSmall | float | - | 0.0 |
EnergyUseLarge | float | - | 0.0 |
NoEnergyDashInterval | float | - | 0.0 |
GuardableAngle | float | - | 0.0 |
StickMaxInStore | float | - | 0.0 |
LookContinueTime | float | - | 0.0 |
PostureContinueTime | float | - | 0.0 |
ItemUseModelAlpha | float | - | 0.0 |
LadderCheckSide | float | - | 0.0 |
LadderCheckDist | float | - | 0.0 |
NoDeathDamageBase | int | No death damage base value | 0 |
NoDeathDamageAdd | int | Add (NoDeathDamageAdd * PlayerMaxLife)/4 to the No death damage value | 0 |
ArmorCompSwimEnergyRate | float | Stamina cost multiplier for the "Swim Dash Stamina Up" set bonus | 0.0 |
ArmorCompRegistElecFrame | float | - | 0.0 |
ArmorCompNightSpeedRate | float | Movement speed multiplier for the "Night Speed Up" set bonus | 0.0 |
ArmorCompClimbJumpEnergyRate | float | Stamina cost multiplier for the "Climb Jump Stamina Up" set bonus | 0.0 |
ArmorCompPlusDropRate | float | UNUSED | 0.0 |
ArmorCompWeaponBrakeRate | float | Durability cost multiplier for an unused set bonus | 0.0 |
ArmorCompSwordBeamAttackRate | float | Power multiplier for the "Master Sword Beam Up" set bonus when shooting beams with the Master Sword | 0.0 |
ArmorCompAncientAttackRate | float | Power multiplier for the "Ancient Proficiency" set bonus when using [Guardian/Guardian+/Guardian++/Ancient] weapons | 1.0 |
ArmorCompBoneAttackRate | float | Power multiplier for the "Bone Atk. Up" set bonus when using [Stal] or [Spiked/Dragonbone] [Boko/Moblin] weapons | 1.0 |
ArmorCompTerrorLevel | float | NPC terror level conveyed by wearing the full Dark or Tingle sets | 0.0 |
ArmorCompTerrorRadius | float | Distance at which NPCs will react to wearing the full Dark or Tingle sets | 0.0 |
ArmorCompNakedSwimSpeedRate | float | Swim speed multiplier when wearing nothing | 0.0 |
ArmorCompNakedSwimAnimeRate | float | Swim animation speed multiplier when wearing nothing | 0.0 |
ArmorCompNakedSwimEnergyRate | float | Stamina cost multiplier for swimming when wearing nothing | 0.0 |
ArmorAncientAttackRate | float | Power multiplier granted by Midna's Helmet and Diamond Circlet when using Guardian or Ancient weapons | 1.0 |
SupportWindNum | int | Number of charges at which Revali's Gale starts at | 0 |
SupportElectricNum | int | Number of charges at which Urbosa's Fury starts at | 0 |
SupportElectricEnergy | float | Stamina cost threshold required to trigger Urbosa's Fury | 0.0 |
SupportFireNum | int | Number of charges at which Daruk's Protection starts at | 0 |
SupportWaterLifeAdd | int | Number of extra health (yellow hearts) granted by Mipha's Grace (4.0 = 1 heart) | 0 |
SupportWaterEnergyAdd | float | Number of charges at which Mipha's Grace starts at | 0.0 |
StickRInputFrame | float | - | 0.0 |
DiffAngleFromLookVec | float | - | 0.0 |
LookPosOffset | float | - | 0.0 |
LookFixAngle | float | - | 0.0 |
LookContinueTimeToCamera | float | - | 0.0 |
CutKnockBackNoCrrDist | float | - | 0.0 |
WaitUnsteadyApplyVel | float | - | 0.0 |
CurseAddWeight | float | - | 0.0 |
RoofCrashVel | float | - | 0.0 |
CutJumpInvalidTime | float | - | 0.0 |
WaterDepthInGrudge | float | - | 0.0 |
LargeHorseLegBendAngY | float | - | 0.0 |
LargeHorseLegBendAngX | float | - | 0.0 |
LargeHorseLegBendFrame | float | - | 0.0 |
NoMaskPauseWaterHeight | float | - | 0.0 |
LookAtThreshold | float | - | 0.0 |
Camera
Key | Type | Description | Default value |
---|---|---|---|
DefaultConnectScaleAfterEvent | float | - | 1.0 |
LatConnectRateAfterEvent | float | - | 1.5 |
LngConnectRateAfterEvent | float | - | 0.75 |
DistConnectRateAfterEvent | float | - | 3.0 |
FovyConnectRateAfterEvent | float | - | 0.0 |
ConnectAfterEventMin | float | - | 30.0 |
ConnectAfterEventMax | float | - | 1000.0 |
RoofGradientNearHighWeight | float | - | 0.0 |
RoofGradientFarHighWeight | float | - | 0.0 |
RoofGradientNearLowWeight | float | - | 0.0 |
RoofGradientFarLowWeight | float | - | 0.0 |
Grab
Key | Type | Description | Default value |
---|---|---|---|
Slot0Node | str32 | - | |
Slot1Node | str32 | - | |
Slot2Node | str32 | - | |
Slot3Node | str32 | - | |
Slot4Node | str32 | - | |
Slot5Node | str32 | - | |
Slot0PodNode | str32 | - | |
Slot1PodNode | str32 | - | |
Slot2PodNode | str32 | - | |
Slot3PodNode | str32 | - | |
Slot4PodNode | str32 | - | |
Slot5PodNode | str32 | - |
Armor
Key | Type | Description | Default value |
---|---|---|---|
StarNum | int | - | 0 |
DefenceAddLevel | int | - | 0 |
WindScaleMesh | str32 | - | |
WindScale | float | - | 0.0 |
NextRankName | str64 | - | |
AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
ArmorEffect
Key | Type | Description | Default value |
---|---|---|---|
EffectType | str32 | - | None |
EffectLevel | int | - | 0 |
AncientPowUp | bool | Provides a 20% damage buff to Ancient weapons. | False |
EnableClimbWaterfall | bool | - | False |
EnableSpinAttack | bool | - | False |
ArmorHead
Key | Type | Description | Default value |
---|---|---|---|
EarRotate | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
MantleType | int | 0: Nothing
1: When this head armor is equipped, the currently equipped upper-body armor will use its alternate 2: Specifies that this head armor has an alternate |
0 |
MaskType | str32 | - |
ArmorUpper
Key | Type | Description | Default value |
---|---|---|---|
IsDispOffPorch | bool | - | False |
ShiekerStoneTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
ShiekerStoneRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
DisableSelfMantle | bool | Whether this upper armor has an alternate _B version or not (e.g. Armor_Head_001_B )
|
False |
UseMantleType | int | 0: When this upper-body armor is equipped, the currently equipped head armor will use its alternate _A version (if it exists)
1: When this upper-body armor is equipped, the currently equipped head armor will use its alternate |
0 |
ShiekerStone
Key | Type | Description | Default value |
---|---|---|---|
NodeNameWithWaist | str32 | - | Pod_C |
TransOffsetWithWaist | vec3 | - | Vec3(x=0.125, y=0.0, z=-0.017000000923871994) |
RotOffsetWithWaist | vec3 | - | Vec3(x=2.0, y=184.0, z=-3.0) |
NodeNameWithHand | str32 | - | Weapon_L |
TransOffsetWithHand | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RotOffsetWithHand | vec3 | - | Vec3(x=180.0, y=180.0, z=0.0) |
SeriesArmor
Key | Type | Description | Default value |
---|---|---|---|
SeriesType | str32 | - | |
EnableCompBonus | bool | - | False |
Liftable
Key | Type | Description | Default value |
---|---|---|---|
LiftType | str32 | Determines which animation to use when lifting this actor. Can accept arbitrary values, so long as those values are reflected in Link's .bas files. Existing vanilla values are: Ice, SnowBall, Rock, MeatRock, Barrel, HideBarrel, Pot, Pot_S, Pot_M, Pot_L, Pot_LL, Kokko, Beamos, ElectricBall, ElectricBox, AncientBall, Giant_Bone_Eye, Bokoblin_Bone, Moriblin_Bone, Lizalfos_Bone, Lynel_Bone, Bottle_Letter, Pouch, Square_Bomb, Sphere_Bomb | |
ThrownMass | int | - | 10 |
ThrownRotSpd | vec3 | Rotational speed when thrown, on each axis. Independent of physics factors (e.g. wind, bouncing) | Vec3(x=0.0, y=0.0, z=0.0) |
LiftPosOffset | vec3 | Positional offset when lifted. Negative Y values move the model closer to Link's head, positive Z values move it in front of Link, etc. | Vec3(x=0.0, y=0.0, z=0.0) |
LiftRotOffset | vec3 | Rotational offset when lifted. Follows normal rotation rules. | Vec3(x=0.0, y=0.0, z=0.0) |
LiftRotFrame | int | Frame of the lift animation during which to perform the LiftRotation. | 10 |
AddLiftRotOffsetList | str | - | |
ChaseLiftRotOffset | bool | - | False |
LiftCenterOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
PutPosOffset | vec3 | Positional offset when placed on the ground (not when thrown). Follow the same positional rules as LiftPosOffset. | Vec3(x=0.0, y=0.0, z=0.5) |
PutRotOffset | vec3 | Rotational offset when placed on the ground (not when thrown). Follows normal rotation rules. | Vec3(x=0.0, y=0.0, z=0.0) |
PutRotFrame | int | - | 10 |
AddPutRotOffsetList | str | - | |
IsUpdateOffsetEachFrame | bool | - | False |
IsUse2MassConstraintMode | bool | - | True |
IsSetChemicalParent | bool | - | True |
DisableFreezeLift | bool | Thaw the actor when lifting, if it is frozen. | False |
DisableBurnLift | bool | Put out the actor when lifting, if it is on fire. | False |
ThrowReactionLevel | int | - | -1 |
Item
Key | Type | Description | Default value |
---|---|---|---|
PlayerUseItem | bool | - | False |
SellingPrice | int | Selling price of the item | -1 |
BuyingPrice | int | Buying price of the item | -1 |
CreatingPrice | int | Item Creation (sheikah furnace) Price | -1 |
StainColor | int | The color of the item when used as a dye
|
-1 |
SaleRevivalCount | int | - | -1 |
UseIconActorName | str64 | - |
Rupee
Key | Type | Description | Default value |
---|---|---|---|
RupeeValue | int | - | 1 |
Arrow
Key | Type | Description | Default value |
---|---|---|---|
ArrowNum | int | - | 0 |
DeleteTime | int | - | 0 |
DeleteTimeWithChemical | int | - | 0 |
EnemyShootNumForDelete | int | - | 0 |
ArrowDeletePer | int | - | 0 |
ExtraDamage | int | - | 0 |
Bullet
Key | Type | Description | Default value |
---|---|---|---|
NoHitParent | bool | - | True |
IsLimitCount | bool | If true, adds the Bullet actor to the Bullet ActorLimiter list | False |
CureItem
Key | Type | Description | Default value |
---|---|---|---|
HitPointRecover | int | - | 0 |
EffectType | str32 | - | None |
EffectLevel | int | - | 0 |
EffectiveTime | int | - | 0 |
CookSpice
Key | Type | Description | Default value |
---|---|---|---|
BoostHitPointRecover | int | - | 0 |
BoostEffectiveTime | int | - | 0 |
BoostSuccessRate | int | - | 0 |
BoostMaxHeartLevel | int | - | 0 |
BoostStaminaLevel | int | - | 0 |
LumberjackTree
Key | Type | Description | Default value |
---|---|---|---|
ImpulseThreshold | float | - | 100.0 |
IsValid | bool | - | False |
StumpName | str64 | - | |
TrunkName | str64 | - | |
WeaponWoodName | str64 | - | |
BranchName | str64 | - |
Npc
Key | Type | Description | Default value |
---|---|---|---|
IsReactNakedPlayer | bool | - | False |
UseAutoLabel | bool | - | True |
IsOffPodFromWeapon | bool | - | False |
IsRunRainWhenGoToSleep | bool | - | True |
IsWalkUnderShelterFromRain | bool | - | True |
IsSlowWalkOnSandAndSnow | bool | - | False |
IsAlwaysCounterPlayerAttack | bool | - | False |
IsNotTurnDetect | bool | - | False |
IsNotEscapeFromTerror | bool | - | False |
TolerantTime | int | - | 20 |
TolerantCount | int | - | 10 |
CounterRate | int | - | 30 |
ChangeSearchModeFlagName | str32 | - | |
OnFlagWhenDelete | str32 | - | |
OffFlagWhenDelete | str32 | - |
NpcEquipment
Key | Type | Description | Default value |
---|---|---|---|
IsSetWeaponTypeWhenEquip | bool | - | False |
EquipName1 | str64 | - | |
Scale1 | float | - | 1.0 |
HoldTransOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
HoldRotOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipTransOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipRotOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipName2 | str64 | - | |
Scale2 | float | - | 1.0 |
HoldTransOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
HoldRotOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipTransOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipRotOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipName3 | str64 | - | |
Scale3 | float | - | 1.0 |
HoldTransOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
HoldRotOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipTransOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipRotOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipName4 | str64 | - | |
Scale4 | float | - | 1.0 |
HoldTransOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
HoldRotOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipTransOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipRotOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
Zora
Key | Type | Description | Default value |
---|---|---|---|
InWaterDepth | float | - | 0.5 |
FloatDepth | float | - | 1.35 |
FloatRadius | float | - | 0.02 |
FloatCycleTime | float | - | 60.0 |
ChangeDepthSpeed | float | - | 0.066 |
Traveler
Key | Type | Description | Default value |
---|---|---|---|
AppearGameDataName | str64 | - | |
DeleteGameDataName | str64 | - | |
RouteType | str32 | - | |
RideHorseName | str64 | - | |
IsLeadHorse | bool | - | False |
HorseGearLevel | int | - | -1 |
RoutePoint0Name | str32 | - | |
RoutePoint0to1EntryPoint | str256 | - | |
RoutePoint0to1WaitFrame | float | - | 0.0 |
RoutePoint0to1Schedule | str32 | - | |
RoutePoint0to1MoveAS | str32 | - | |
RoutePoint0to1WaitAS | str32 | - | |
RoutePoint1to0EntryPoint | str256 | - | |
RoutePoint1to0WaitFrame | float | - | 0.0 |
RoutePoint1to0Schedule | str32 | - | |
RoutePoint1to0MoveAS | str32 | - | |
RoutePoint1to0WaitAS | str32 | - | |
RoutePoint1Name | str32 | - | |
RoutePoint1to2EntryPoint | str256 | - | |
RoutePoint1to2WaitFrame | float | - | 0.0 |
RoutePoint1to2Schedule | str32 | - | |
RoutePoint1to2MoveAS | str32 | - | |
RoutePoint1to2WaitAS | str32 | - | |
RoutePoint2to1EntryPoint | str256 | - | |
RoutePoint2to1WaitFrame | float | - | 0.0 |
RoutePoint2to1Schedule | str32 | - | |
RoutePoint2to1MoveAS | str32 | - | |
RoutePoint2to1WaitAS | str32 | - | |
RoutePoint2Name | str32 | - | |
RoutePoint2to3EntryPoint | str256 | - | |
RoutePoint2to3WaitFrame | float | - | 0.0 |
RoutePoint2to3Schedule | str32 | - | |
RoutePoint2to3MoveAS | str32 | - | |
RoutePoint2to3WaitAS | str32 | - | |
RoutePoint3to2EntryPoint | str256 | - | |
RoutePoint3to2WaitFrame | float | - | 0.0 |
RoutePoint3to2Schedule | str32 | - | |
RoutePoint3to2MoveAS | str32 | - | |
RoutePoint3to2WaitAS | str32 | - | |
RoutePoint3Name | str32 | - | |
RoutePoint3to4EntryPoint | str256 | - | |
RoutePoint3to4WaitFrame | float | - | 0.0 |
RoutePoint3to4Schedule | str32 | - | |
RoutePoint3to4MoveAS | str32 | - | |
RoutePoint3to4WaitAS | str32 | - | |
RoutePoint4to3EntryPoint | str256 | - | |
RoutePoint4to3WaitFrame | float | - | 0.0 |
RoutePoint4to3Schedule | str32 | - | |
RoutePoint4to3MoveAS | str32 | - | |
RoutePoint4to3WaitAS | str32 | - | |
RoutePoint4Name | str32 | - | |
RoutePoint4to5EntryPoint | str256 | - | |
RoutePoint4to5WaitFrame | float | - | 0.0 |
RoutePoint4to5Schedule | str32 | - | |
RoutePoint4to5MoveAS | str32 | - | |
RoutePoint4to5WaitAS | str32 | - | |
RoutePoint5to4EntryPoint | str256 | - | |
RoutePoint5to4WaitFrame | float | - | 0.0 |
RoutePoint5to4Schedule | str32 | - | |
RoutePoint5to4MoveAS | str32 | - | |
RoutePoint5to4WaitAS | str32 | - | |
RoutePoint5Name | str32 | - | |
RoutePoint5to6EntryPoint | str256 | - | |
RoutePoint5to6WaitFrame | float | - | 0.0 |
RoutePoint5to6Schedule | str32 | - | |
RoutePoint5to6MoveAS | str32 | - | |
RoutePoint5to6WaitAS | str32 | - | |
RoutePoint6to5EntryPoint | str256 | - | |
RoutePoint6to5WaitFrame | float | - | 0.0 |
RoutePoint6to5Schedule | str32 | - | |
RoutePoint6to5MoveAS | str32 | - | |
RoutePoint6to5WaitAS | str32 | - | |
RoutePoint6Name | str32 | - | |
RoutePoint6to7EntryPoint | str256 | - | |
RoutePoint6to7WaitFrame | float | - | 0.0 |
RoutePoint6to7Schedule | str32 | - | |
RoutePoint6to7MoveAS | str32 | - | |
RoutePoint6to7WaitAS | str32 | - | |
RoutePoint7to6EntryPoint | str256 | - | |
RoutePoint7to6WaitFrame | float | - | 0.0 |
RoutePoint7to6Schedule | str32 | - | |
RoutePoint7to6MoveAS | str32 | - | |
RoutePoint7to6WaitAS | str32 | - | |
RoutePoint7Name | str32 | - | |
RoutePoint7to8EntryPoint | str256 | - | |
RoutePoint7to8WaitFrame | float | - | 0.0 |
RoutePoint7to8Schedule | str32 | - | |
RoutePoint7to8MoveAS | str32 | - | |
RoutePoint7to8WaitAS | str32 | - | |
RoutePoint8to7EntryPoint | str256 | - | |
RoutePoint8to7WaitFrame | float | - | 0.0 |
RoutePoint8to7Schedule | str32 | - | |
RoutePoint8to7MoveAS | str32 | - | |
RoutePoint8to7WaitAS | str32 | - | |
RoutePoint8Name | str32 | - | |
RoutePoint8to9EntryPoint | str256 | - | |
RoutePoint8to9WaitFrame | float | - | 0.0 |
RoutePoint8to9Schedule | str32 | - | |
RoutePoint8to9MoveAS | str32 | - | |
RoutePoint8to9WaitAS | str32 | - | |
RoutePoint9to8EntryPoint | str256 | - | |
RoutePoint9to8WaitFrame | float | - | 0.0 |
RoutePoint9to8Schedule | str32 | - | |
RoutePoint9to8MoveAS | str32 | - | |
RoutePoint9to8WaitAS | str32 | - | |
RoutePoint9Name | str32 | - | |
RoutePoint9to10EntryPoint | str256 | - | |
RoutePoint9to10WaitFrame | float | - | 0.0 |
RoutePoint9to10Schedule | str32 | - | |
RoutePoint9to10MoveAS | str32 | - | |
RoutePoint9to10WaitAS | str32 | - | |
RoutePoint10to9EntryPoint | str256 | - | |
RoutePoint10to9WaitFrame | float | - | 0.0 |
RoutePoint10to9Schedule | str32 | - | |
RoutePoint10to9MoveAS | str32 | - | |
RoutePoint10to9WaitAS | str32 | - | |
RoutePoint10Name | str32 | - | |
RoutePoint10to11EntryPoint | str256 | - | |
RoutePoint10to11WaitFrame | float | - | 0.0 |
RoutePoint10to11Schedule | str32 | - | |
RoutePoint10to11MoveAS | str32 | - | |
RoutePoint10to11WaitAS | str32 | - | |
RoutePoint11to10EntryPoint | str256 | - | |
RoutePoint11to10WaitFrame | float | - | 0.0 |
RoutePoint11to10Schedule | str32 | - | |
RoutePoint11to10MoveAS | str32 | - | |
RoutePoint11to10WaitAS | str32 | - | |
RoutePoint11Name | str32 | - | |
RoutePoint11to12EntryPoint | str256 | - | |
RoutePoint11to12WaitFrame | float | - | 0.0 |
RoutePoint11to12Schedule | str32 | - | |
RoutePoint11to12MoveAS | str32 | - | |
RoutePoint11to12WaitAS | str32 | - | |
RoutePoint12to11EntryPoint | str256 | - | |
RoutePoint12to11WaitFrame | float | - | 0.0 |
RoutePoint12to11Schedule | str32 | - | |
RoutePoint12to11MoveAS | str32 | - | |
RoutePoint12to11WaitAS | str32 | - | |
RoutePoint12Name | str32 | - | |
RoutePoint12to13EntryPoint | str256 | - | |
RoutePoint12to13WaitFrame | float | - | 0.0 |
RoutePoint12to13Schedule | str32 | - | |
RoutePoint12to13MoveAS | str32 | - | |
RoutePoint12to13WaitAS | str32 | - | |
RoutePoint13to12EntryPoint | str256 | - | |
RoutePoint13to12WaitFrame | float | - | 0.0 |
RoutePoint13to12Schedule | str32 | - | |
RoutePoint13to12MoveAS | str32 | - | |
RoutePoint13to12WaitAS | str32 | - | |
RoutePoint13Name | str32 | - | |
RoutePoint13to14EntryPoint | str256 | - | |
RoutePoint13to14WaitFrame | float | - | 0.0 |
RoutePoint13to14Schedule | str32 | - | |
RoutePoint13to14MoveAS | str32 | - | |
RoutePoint13to14WaitAS | str32 | - | |
RoutePoint14to13EntryPoint | str256 | - | |
RoutePoint14to13WaitFrame | float | - | 0.0 |
RoutePoint14to13Schedule | str32 | - | |
RoutePoint14to13MoveAS | str32 | - | |
RoutePoint14to13WaitAS | str32 | - | |
RoutePoint14Name | str32 | - | |
RoutePoint14to15EntryPoint | str256 | - | |
RoutePoint14to15WaitFrame | float | - | 0.0 |
RoutePoint14to15Schedule | str32 | - | |
RoutePoint14to15MoveAS | str32 | - | |
RoutePoint14to15WaitAS | str32 | - | |
RoutePoint15to14EntryPoint | str256 | - | |
RoutePoint15to14WaitFrame | float | - | 0.0 |
RoutePoint15to14Schedule | str32 | - | |
RoutePoint15to14MoveAS | str32 | - | |
RoutePoint15to14WaitAS | str32 | - | |
RoutePoint15Name | str32 | - | |
RoutePoint15to16EntryPoint | str256 | - | |
RoutePoint15to16WaitFrame | float | - | 0.0 |
RoutePoint15to16Schedule | str32 | - | |
RoutePoint15to16MoveAS | str32 | - | |
RoutePoint15to16WaitAS | str32 | - | |
RoutePoint16to15EntryPoint | str256 | - | |
RoutePoint16to15WaitFrame | float | - | 0.0 |
RoutePoint16to15Schedule | str32 | - | |
RoutePoint16to15MoveAS | str32 | - | |
RoutePoint16to15WaitAS | str32 | - | |
RoutePoint16Name | str32 | - | |
RoutePoint16to17EntryPoint | str256 | - | |
RoutePoint16to17WaitFrame | float | - | 0.0 |
RoutePoint16to17Schedule | str32 | - | |
RoutePoint16to17MoveAS | str32 | - | |
RoutePoint16to17WaitAS | str32 | - | |
RoutePoint17to16EntryPoint | str256 | - | |
RoutePoint17to16WaitFrame | float | - | 0.0 |
RoutePoint17to16Schedule | str32 | - | |
RoutePoint17to16MoveAS | str32 | - | |
RoutePoint17to16WaitAS | str32 | - | |
RoutePoint17Name | str32 | - | |
RoutePoint17to18EntryPoint | str256 | - | |
RoutePoint17to18WaitFrame | float | - | 0.0 |
RoutePoint17to18Schedule | str32 | - | |
RoutePoint17to18MoveAS | str32 | - | |
RoutePoint17to18WaitAS | str32 | - | |
RoutePoint18to17EntryPoint | str256 | - | |
RoutePoint18to17WaitFrame | float | - | 0.0 |
RoutePoint18to17Schedule | str32 | - | |
RoutePoint18to17MoveAS | str32 | - | |
RoutePoint18to17WaitAS | str32 | - | |
RoutePoint18Name | str32 | - | |
RoutePoint18to19EntryPoint | str256 | - | |
RoutePoint18to19WaitFrame | float | - | 0.0 |
RoutePoint18to19Schedule | str32 | - | |
RoutePoint18to19MoveAS | str32 | - | |
RoutePoint18to19WaitAS | str32 | - | |
RoutePoint19to18EntryPoint | str256 | - | |
RoutePoint19to18WaitFrame | float | - | 0.0 |
RoutePoint19to18Schedule | str32 | - | |
RoutePoint19to18MoveAS | str32 | - | |
RoutePoint19to18WaitAS | str32 | - | |
RoutePoint19Name | str32 | - | |
RoutePoint19to20EntryPoint | str256 | - | |
RoutePoint19to20WaitFrame | float | - | 0.0 |
RoutePoint19to20Schedule | str32 | - | |
RoutePoint19to20MoveAS | str32 | - | |
RoutePoint19to20WaitAS | str32 | - | |
RoutePoint20to19EntryPoint | str256 | - | |
RoutePoint20to19WaitFrame | float | - | 0.0 |
RoutePoint20to19Schedule | str32 | - | |
RoutePoint20to19MoveAS | str32 | - | |
RoutePoint20to19WaitAS | str32 | - | |
RoutePoint20Name | str32 | - | |
RoutePoint20to21EntryPoint | str256 | - | |
RoutePoint20to21WaitFrame | float | - | 0.0 |
RoutePoint20to21Schedule | str32 | - | |
RoutePoint20to21MoveAS | str32 | - | |
RoutePoint20to21WaitAS | str32 | - | |
RoutePoint21to20EntryPoint | str256 | - | |
RoutePoint21to20WaitFrame | float | - | 0.0 |
RoutePoint21to20Schedule | str32 | - | |
RoutePoint21to20MoveAS | str32 | - | |
RoutePoint21to20WaitAS | str32 | - | |
RoutePoint21Name | str32 | - | |
RoutePoint21to22EntryPoint | str256 | - | |
RoutePoint21to22WaitFrame | float | - | 0.0 |
RoutePoint21to22Schedule | str32 | - | |
RoutePoint21to22MoveAS | str32 | - | |
RoutePoint21to22WaitAS | str32 | - | |
RoutePoint22to21EntryPoint | str256 | - | |
RoutePoint22to21WaitFrame | float | - | 0.0 |
RoutePoint22to21Schedule | str32 | - | |
RoutePoint22to21MoveAS | str32 | - | |
RoutePoint22to21WaitAS | str32 | - | |
RoutePoint22Name | str32 | - | |
RoutePoint22to23EntryPoint | str256 | - | |
RoutePoint22to23WaitFrame | float | - | 0.0 |
RoutePoint22to23Schedule | str32 | - | |
RoutePoint22to23MoveAS | str32 | - | |
RoutePoint22to23WaitAS | str32 | - | |
RoutePoint23to22EntryPoint | str256 | - | |
RoutePoint23to22WaitFrame | float | - | 0.0 |
RoutePoint23to22Schedule | str32 | - | |
RoutePoint23to22MoveAS | str32 | - | |
RoutePoint23to22WaitAS | str32 | - | |
RoutePoint23Name | str32 | - | |
RoutePoint23to24EntryPoint | str256 | - | |
RoutePoint23to24WaitFrame | float | - | 0.0 |
RoutePoint23to24Schedule | str32 | - | |
RoutePoint23to24MoveAS | str32 | - | |
RoutePoint23to24WaitAS | str32 | - | |
RoutePoint24to23EntryPoint | str256 | - | |
RoutePoint24to23WaitFrame | float | - | 0.0 |
RoutePoint24to23Schedule | str32 | - | |
RoutePoint24to23MoveAS | str32 | - | |
RoutePoint24to23WaitAS | str32 | - | |
RoutePoint24Name | str32 | - | |
RoutePoint24to25EntryPoint | str256 | - | |
RoutePoint24to25WaitFrame | float | - | 0.0 |
RoutePoint24to25Schedule | str32 | - | |
RoutePoint24to25MoveAS | str32 | - | |
RoutePoint24to25WaitAS | str32 | - | |
RoutePoint25to24EntryPoint | str256 | - | |
RoutePoint25to24WaitFrame | float | - | 0.0 |
RoutePoint25to24Schedule | str32 | - | |
RoutePoint25to24MoveAS | str32 | - | |
RoutePoint25to24WaitAS | str32 | - | |
RoutePoint25Name | str32 | - | |
RoutePoint25to26EntryPoint | str256 | - | |
RoutePoint25to26WaitFrame | float | - | 0.0 |
RoutePoint25to26Schedule | str32 | - | |
RoutePoint25to26MoveAS | str32 | - | |
RoutePoint25to26WaitAS | str32 | - | |
RoutePoint26to25EntryPoint | str256 | - | |
RoutePoint26to25WaitFrame | float | - | 0.0 |
RoutePoint26to25Schedule | str32 | - | |
RoutePoint26to25MoveAS | str32 | - | |
RoutePoint26to25WaitAS | str32 | - | |
RoutePoint26Name | str32 | - | |
RoutePoint26to27EntryPoint | str256 | - | |
RoutePoint26to27WaitFrame | float | - | 0.0 |
RoutePoint26to27Schedule | str32 | - | |
RoutePoint26to27MoveAS | str32 | - | |
RoutePoint26to27WaitAS | str32 | - | |
RoutePoint27to26EntryPoint | str256 | - | |
RoutePoint27to26WaitFrame | float | - | 0.0 |
RoutePoint27to26Schedule | str32 | - | |
RoutePoint27to26MoveAS | str32 | - | |
RoutePoint27to26WaitAS | str32 | - | |
RoutePoint27Name | str32 | - | |
RoutePoint27to28EntryPoint | str256 | - | |
RoutePoint27to28WaitFrame | float | - | 0.0 |
RoutePoint27to28Schedule | str32 | - | |
RoutePoint27to28MoveAS | str32 | - | |
RoutePoint27to28WaitAS | str32 | - | |
RoutePoint28to27EntryPoint | str256 | - | |
RoutePoint28to27WaitFrame | float | - | 0.0 |
RoutePoint28to27Schedule | str32 | - | |
RoutePoint28to27MoveAS | str32 | - | |
RoutePoint28to27WaitAS | str32 | - | |
RoutePoint28Name | str32 | - | |
RoutePoint28to29EntryPoint | str256 | - | |
RoutePoint28to29WaitFrame | float | - | 0.0 |
RoutePoint28to29Schedule | str32 | - | |
RoutePoint28to29MoveAS | str32 | - | |
RoutePoint28to29WaitAS | str32 | - | |
RoutePoint29to28EntryPoint | str256 | - | |
RoutePoint29to28WaitFrame | float | - | 0.0 |
RoutePoint29to28Schedule | str32 | - | |
RoutePoint29to28MoveAS | str32 | - | |
RoutePoint29to28WaitAS | str32 | - | |
RoutePoint29Name | str32 | - |
Prey
Key | Type | Description | Default value |
---|---|---|---|
EatActorFindRadius | float | - | -1.0 |
EatActorFindRotDegree | float | - | 135.0 |
WaitTimeForStartEat | float | - | 150.0 |
IsEnableGroupEscape | bool | - | True |
AimEscapeOffsetRate | float | - | 1.0 |
AnimalFollowOffset
Key | Type | Description | Default value |
---|---|---|---|
EatLocalOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
ExtendedEntity
Key | Type | Description | Default value |
---|---|---|---|
IsUsePivotAdjustRange | bool | - | False |
PivotAdjustRange | float | - | 1.0 |
BindActor
Key | Type | Description | Default value |
---|---|---|---|
BindActorName | str | - | |
IsKeepSleep | bool | - | False |
EatTarget
Key | Type | Description | Default value |
---|---|---|---|
FavoriteEatActorNames | str | - | |
FavoriteEatActorTags | str | - | |
EatActorNames | str | - | |
EatActorNames2 | str | - | |
EatActorNames3 | str | - | |
EatActorTags | str | - |
AnimalUnit
Key | Type | Description | Default value |
---|---|---|---|
SpeedActorName | str32 | - | |
BasePlayRate | float | - | 1.0 |
GearMaxNum | int | - | 4 |
IsSetWaitASAtGear0 | bool | - | True |
StressFramesMin | float | - | 0.0 |
StressFramesMax | float | - | 0.0 |
SteeringOutputKp | float | - | 0.6 |
SteeringOutputKi | float | - | 0.15 |
SteeringOutputKd | float | - | 0.002 |
SteeringOutputIClamp | float | - | 1.0 |
SteeringOutputIReduceRatio | float | - | 0.0 |
SteeringOutputDLerpRatio | float | - | 0.2 |
SteeringOutputAvoidanceLerpRatio | float | - | 0.08 |
SteeringOutputIIRLerpRatio | float | - | 0.4 |
OverrideSteeringOutputKp | float | - | -1.0 |
OverrideSteeringOutputKi | float | - | -1.0 |
OverrideSteeringOutputKd | float | - | -1.0 |
Insect
Key | Type | Description | Default value |
---|---|---|---|
FireResistanceLevel | int | - | 0 |
Fish
Key | Type | Description | Default value |
---|---|---|---|
RestoreSpeedRate | float | - | 0.3 |
RestoreSpeedRateAdd | float | - | -0.05 |
LimitAngle | float | - | 60.0 |
LimitAngleAdd | float | - | 10.0 |
PrevSpeedRate | float | - | 0.3 |
Rope
Key | Type | Description | Default value |
---|---|---|---|
IsAllowCutting | bool | - | True |
IsSetupKeyframed | bool | - | False |
BoneEffectiveLength | float | - | 0.1 |
IsInterpolateEdge | bool | - | True |
IsDeformable | bool | - | True |
IsOneBoneOneShape | bool | - | False |
SplineOffsetRateA | float | - | 0.0 |
SplineOffsetRateB | float | - | 0.0 |
SplineOffsetRateC | float | - | 0.0 |
MtxEndPosOffsetLength | float | - | 0.0 |
Horse
Key | Type | Description | Default value |
---|---|---|---|
IsDecoy | bool | - | False |
HasMane | bool | - | True |
ASVariation | str32 | Speed of the horse. Accepted values are 'Slowest', 'Slow', 'Normal', 'Fast' and 'Fastest' | Normal |
Nature | int | 0 is Tame, 2 is Wild | 0 |
AttackPowerMultiplierGear2 | float | Trample damage multiplier when trotting [check] | 0.0 |
AttackPowerMultiplierGear3 | float | Trample damage multiplier when cantering [check] | 0.0 |
AttackPowerMultiplierGearTop | float | Trample damage multiplier when galloping [check] | 6.0 |
RunnableFramesAtGearTop | float | - | 180.0 |
GearTopInterval | float | - | 240.0 |
GearTopChargeNum | int | - | 3 |
EatActorNames | str | A comma-separated (no spaces) list of Actor names that the horse will try to eat [check] | |
EatActorNamesForExtraCharge | str | - |
HorseUnit
Key | Type | Description | Default value |
---|---|---|---|
RiddenAnimalType | int | - | 0 |
CalmDownNum | int | - | 10 |
RideonAboveASHeight | float | - | 1.0 |
RideonAboveASRadius | float | - | 1.0 |
HorseObject
Key | Type | Description | Default value |
---|---|---|---|
HideHorseMane | bool | - | False |
IsHorseClothDisable | bool | - | False |
HorseRider
Key | Type | Description | Default value |
---|---|---|---|
RootNode | str32 | - | |
SpineNode | str32 | - | |
RotBaseNode | str32 | - | |
RotAxis | vec3 | - | Vec3(x=0.0, y=1.0, z=0.0) |
RotLimit | float | - | 0.0 |
WeaponTransOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponTransOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponTransOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
LeftFootNode | str32 | - | |
LeftFootRotAxis | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RightFootNode | str32 | - | |
RightFootRotAxis | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
FootRotRatio | float | - | 0.4 |
FootRetRotRatio | float | - | 0.8 |
FootRotAngleForKuma | float | - | 0.0 |
HorseCreator
Key | Type | Description | Default value |
---|---|---|---|
HorseNames | str | - | |
LeaderHorseNames | str | - |
GiantArmorSlot
Key | Type | Description | Default value |
---|---|---|---|
Slot0Node | str32 | - | |
Slot0RigidBody | str32 | - | |
Slot0DefaultActorName | str | - | |
Slot1Node | str32 | - | |
Slot1RigidBody | str32 | - | |
Slot1DefaultActorName | str | - | |
Slot2Node | str32 | - | |
Slot2RigidBody | str32 | - | |
Slot2DefaultActorName | str | - | |
Slot3Node | str32 | - | |
Slot3RigidBody | str32 | - | |
Slot3DefaultActorName | str | - |
GiantArmor
Key | Type | Description | Default value |
---|---|---|---|
DamageScale | float | - | 0.0 |
RotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
Guardian
Key | Type | Description | Default value |
---|---|---|---|
GuardianModelType | int | - | 0 |
GuardianControllerType | int | - | 0 |
HeadLimitMax | float | - | 90.0 |
HeadLimitMin | float | - | -90.0 |
SightLimitMax | float | - | 90.0 |
SightLimitMin | float | - | -90.0 |
MaxSpeed | float | Max movement speed, only used for grounded (non-flying) guardians [check] | 25.0 |
CannonBoneName | str | - | Eye |
RapidFireDistance | float | - | 10.0 |
MonsterShop
Key | Type | Description | Default value |
---|---|---|---|
BuyMamo | int | buy price of this item in the monster shop | 0 |
SellMamo | int | sell price of this item in the monster shop | 0 |
Swarm
Key | Type | Description | Default value |
---|---|---|---|
SwarmSubActorNum | int | - | 50 |
SwarmPattern | int | - | 0 |
DeadActorName | str | - |
GelEnemy
Key | Type | Description | Default value |
---|---|---|---|
MoveBoneName | str32 | - | Body_Move |
BodyRadius | float | - | 1.0 |
ClothBoneNumForEyeCalc | int | - | 12 |
BodyRootBoneName | str32 | - | Skl_Root |
LeftEyeBoneName | str32 | - | |
RightEyeBoneName | str32 | - | |
EyeSpaceHalf | float | - | 0.0 |
EyeDir | vec3 | - | Vec3(x=0.75, y=1.0, z=1.0) |
EyeOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EyeUpMoveRate | float | - | 0.2 |
EyeDownMoveRate | float | - | 0.05 |
IsAverageEyePos | bool | - | True |
EyeDelayAccRate | float | - | 0.6 |
EyeYMoveTheta | float | - | 1.0 |
EyeYMoveFrequency | float | - | 0.033 |
Nest
Key | Type | Description | Default value |
---|---|---|---|
CreateActor | str | - |
Wizzrobe
Key | Type | Description | Default value |
---|---|---|---|
MagicWeatherType | int | - | 0 |
MagicFallActorName | str | - | |
MagicFallIgniteRotSpd | float | - | 0.0 |
MagicFallOffsetY | float | - | 6.0 |
MagicFallCenterOffsetXZ | float | - | 5.0 |
MagicFallRandRadius | float | - | 12.0 |
MagicFallIntervalMax | float | - | 20.0 |
MagicFallIntervalMin | float | - | 15.0 |
SummonActorName | str | - |
StalEnemy
Key | Type | Description | Default value |
---|---|---|---|
HeadActorName | str | - | |
LeftArmActorName | str | - |
GuardianMini
Key | Type | Description | Default value |
---|---|---|---|
ColorType | int | - | 0 |
BodyMatName | str | - | |
GuardJustActor | str | - | |
BeamName | str | - | |
LineBeamName | str | - | |
FinalBeamName | str | - |
ClothReaction
Key | Type | Description | Default value |
---|---|---|---|
AtkCollidableName | str32 | - | Collidable_Attack |
AtkCollidableBoneName | str32 | - | Attack |
AtkCollidableSpeed | float | - | 6.0 |
AtkCollidableActiveTime | float | - | 0.5 |
AtkCollidableResetPos | vec3 | - | Vec3(x=0.0, y=0.0, z=2.0) |
GroundCollidableName | str32 | - | Collidable_Ground_1 |
GroundCollidableBoneName | str32 | - | Ground_1 |
GroundCollidableOffset | float | - | 0.05 |
UseGroundCollidableResetPos | bool | - | False |
GroundCollidableResetPos | vec3 | - | Vec3(x=0.0, y=-1.0, z=0.0) |
GroundCollidableMoveSpeed | float | - | 300.0 |
WallCollidableName | str32 | - | |
WallCollidableBoneName | str32 | - | |
WallCollidableOffset | float | - | 0.05 |
PlayerCollidableName | str | - | |
PlayerCollidableBoneName | str | - |
Global
Key | Type | Description | Default value |
---|---|---|---|
EnemyLifeGageDist | float | - | 60.0 |
EnemyNoSkitDist | float | - | 0.0 |
EnemyWeaponPickAllowDist | float | - | 5.0 |
EnemyWeaponPickForbidTime | int | - | 30 |
EnemyAnimalNoDamageDist | float | - | 70.0 |
EnemyNearCraeteIDDelay | float | - | 30.0 |
EnemyForceTiredLODCount | int | - | 60 |
EnemyForceTiredNoSightLODCount | int | - | 240 |
EnemyForceWarpReturnLODCount | int | - | 240 |
SilentAttackAng | float | - | 0.0 |
SilentAttackRatio | float | - | 2.0 |
BlownOffPlayerAtkDelay | int | - | 30 |
JustAvoidAcceptWpRangeSS | float | - | 1.6 |
JustAvoidAcceptWpRangeLS | float | - | 1.8 |
JustAvoidAcceptWpRangeSP | float | - | 5.0 |
ForceNoticeEnemyCount | int | - | 3 |
ForceNoticeEnemyDist | float | - | 50.0 |
WeaponRickeyLife | int | - | 3 |
WeaponDropRotSpd | float | - | 30.0 |
ShieldRideBaseFrame | int | - | 60 |
ShieldRideHitBaseDamage | int | - | 1 |
ShieldDamageratio | float | - | 0.2 |
ShieldSurfMasterFrictionRatio | float | - | 0.2 |
LoudNoiseRadius | float | - | 80.0 |
Impulse2DamageRatio | float | - | 0.004 |
IceMeltSpeedOnContactFire | float | - | 2.0 |
CriticalAttackRatio | float | - | 4.0 |
BooerangAttackRatio | float | - | 1.5 |
HitImpulseClampMax | float | - | 20.0 |
DropItemVelXZFromBomb | float | - | 0.4 |
DropItemVelYFromBomb | float | - | 0.05 |
DropItemVelRandomFromBomb | float | - | 0.1 |
DropItemAngVelFromBomb | float | - | 5.0 |
DropItemAngVelRandomFromBomb | float | - | 0.5 |
DropItemVelXZSmall | float | - | 0.075 |
DropItemVelYSmall | float | - | 0.05 |
DropItemVelRandomSmall | float | - | 0.1 |
DropItemAngVelSmall | float | - | 5.0 |
DropItemAngVelRandomSmall | float | - | 0.5 |
DropItemVelXZLarge | float | - | 0.2 |
DropItemVelYLarge | float | - | 0.05 |
DropItemVelRandomLarge | float | - | 0.1 |
DropItemAngVelLarge | float | - | 5.0 |
DropItemAngVelRandomLarge | float | - | 0.5 |
DropItemVelXZRupeeRabbit | float | - | 0.25 |
DropItemVelYRupeeRabbit | float | - | 0.1 |
DropItemVelRandomRupeeRabbit | float | - | 0.05 |
DropItemVelXZItemRupeeOnly | float | - | 0.1 |
DropItemVelYItemRupeeOnly | float | - | 0.1 |
DropItemVelRandomItemRupeeOnly | float | - | 0.05 |
DropItemInvincibleTime | float | - | 30.0 |
TreeWeaponEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
TreeWeaponEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WetRatioToDie | float | - | 0.5 |
EnvWetRatioToDie | float | - | 0.95 |
NPCTurnAngleDiff | float | - | 30.0 |
NPCWaitFrameAfterEvent | int | - | 60 |
NPCIgnorePlayerTime | float | - | 10.0 |
NPCCancelIgnorePlayerTime | float | - | 1800.0 |
NPCOpenDoorDistance | float | - | 5.0 |
NPCWalkRateOnSandAndSnow | float | - | 0.8 |
NPCDownVerticallyAngle | float | - | 20.0 |
GerudoQueenSafetyAreaRadius | float | - | 12.0 |
CreateFairyLimitCount | int | - | 10 |
TerrorRegistSpeed | float | - | 190.0 |
TerrorUnregistSpeed | float | - | 60.0 |
TerrorRegistTimer | int | - | 30 |
TerrorRadiusOffset | float | - | 1.5 |
SpeedTerrorLevel | int | - | 2 |
SpeedTerrorLevelHuge | int | - | 4 |
SpeedTerrorLevelCheckRadius | float | - | 3.0 |
AtDirTypeAffectRatio | float | - | 1.0 |
RainyAwnHearingLevel | float | - | 0.7 |
HorseBindOffsetYOfMaleUMii | float | - | 0.0 |
HorseBindOffsetYOfFemaleUMii | float | - | 0.0 |
HorseFamiliarityIncreasePerFrame | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
HorseFamiliarityIncreaseSootheAtFirstRun | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
HorseFamiliarityIncreaseSootheAfterRun | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
HorseFamiliarityIncreaseSootheAfterGearTop | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
HorseFamiliarityIncreaseSootheAfterJump | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
HorseFamiliarityIncreaseSootheWhileResisting | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
HorseFamiliarityIncreaseEat | vec3 | - | Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612) |
HorseAlertProbability | vec3 | - | Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513) |
HorseAlertFramesMin | vec3 | - | Vec3(x=120.0, y=120.0, z=120.0) |
HorseAlertFramesMax | vec3 | - | Vec3(x=240.0, y=240.0, z=240.0) |
HorseExtraChargeNum | int | - | 3 |
PlayerGrabThrowDiffRate | float | - | 0.2 |
Beam
Key | Type | Description | Default value |
---|---|---|---|
BeamLevel | int | - | 511 |
AutoGen
Key | Type | Description | Default value |
---|---|---|---|
SetName | str | - | |
KeyActorName | str | - | |
SetRadius | float | - | 0.0 |
ChemicalType
Key | Type | Description | Default value |
---|---|---|---|
ChemicalType | str32 | - | Normal |
EmitChemicalActor | str | - |
Golem
Key | Type | Description | Default value |
---|---|---|---|
UpperArmRActor | str | - | |
LowerArmRActor | str | - | |
UpperArmLActor | str | - | |
LowerArmLActor | str | - | |
DefaultWeakPointActor | str | - | |
IsDefaultChemicalOn | bool | - | False |
HorseTargetedInfo
Key | Type | Description | Default value |
---|---|---|---|
HorseMoveRadius | float | - | -1.0 |
HorseAvoidOffset | float | - | -1.0 |
IsCircularMoveAlways | bool | - | False |
WolfLink
Key | Type | Description | Default value |
---|---|---|---|
NeckSpeedWait | float | - | 0.025 |
NeckRateWait | float | - | 0.7 |
NeckSpeedShiekSensor | float | - | 0.1 |
NeckRateShiekSensor | float | - | 0.45 |
NeckSpeedFollow | float | - | 0.4 |
NeckRateFollow | float | - | 0.45 |
NeckSpeedBattle | float | - | 0.3 |
NeckRateBattle | float | - | 0.45 |
NeckSpeedHeal | float | - | 0.0 |
NeckRateHeal | float | - | 0.1 |
BattleRange | float | - | 30.0 |
HealRange | float | - | 30.0 |
HuntRange | float | - | 30.0 |
HowlRange | float | - | 60.0 |
MaxHeightAttackable | float | - | 1.6 |
MaxHeightHealable | float | - | 1.5 |
NavMeshSearchRadius | float | - | 6.0 |
CanReachPlayerNavMeshSearchRadius | float | - | 2.0 |
SubmergedDepth | float | - | 1.0 |
UtilityLifeToHunt | float | - | 0.3 |
UtilityDangerDistMin | float | - | 5.0 |
UtilityDangerDistMax | float | - | 20.0 |
UtilityConstant | float | - | 0.1 |
ChainAttackChargeMin | float | - | 7.0 |
ChainAttackChargeMax | float | - | 10.0 |
LookAtCooldownWait | float | - | 150.0 |
LookAtCooldownWaitRand | float | - | 60.0 |
LookAtCounterWait | float | - | 10.0 |
LookAtCounterWaitRand | float | - | 40.0 |
LookAtCooldownRun | float | - | 150.0 |
LookAtCooldownRunRand | float | - | 60.0 |
LookAtCounterRun | float | - | 10.0 |
LookAtCounterRunRand | float | - | 40.0 |
AttackCounterLength | float | - | 30.0 |
AttackCounterRand | float | - | 30.0 |
HowlCooldownCounterLength | float | - | 1600.0 |
HowlCooldownCounterRand | float | - | 600.0 |
HealCooldownCounterLength | float | - | 0.0 |
HealCooldownCounterRand | float | - | 0.0 |
FailPathCooldownCounterLength | float | - | 120.0 |
FailPathCooldownCounterRand | float | - | 0.0 |
RetargetCooldownCounterLength | float | - | 30.0 |
RetargetCooldownCounterRand | float | - | 0.0 |
AfterTargetDeathCounterLength | float | - | 30.0 |
AfterTargetDeathCounterRand | float | - | 30.0 |
LostTargetCounterLength | float | - | 25.0 |
LostTargetCounterRand | float | - | 0.0 |
InvinceableCounterLength | float | - | 90.0 |
InvinceableCounterRand | float | - | 30.0 |
CallDelayMinLength | float | - | 10.0 |
CallOverrideCounterLength | float | - | 900.0 |
GiveUpShiekSensorLength | float | - | 300.0 |
RetryShiekSensorLength | float | - | 900.0 |
BattleWallHitLength | float | - | 10.0 |
FollowRetryLength | float | - | 30.0 |
PowerUpFoodLength | float | - | 3600.0 |
SafePosFailCounter | float | - | 3600.0 |
RestrictedTargetTimeNormal | float | - | 300.0 |
RestrictedTargetTimeSpecial | float | - | 500.0 |
PowerUpFoodAttackMod | int | - | 5 |
PowerUpFoodChainAttackCharge | float | - | 25.0 |
VSStalfosCritChance | int | - | 10 |
AttackBase | float | - | 10.0 |
AttackHeartMod | float | - | 0.5 |
DefenseBase | float | - | 3.0 |
DefenseHeartMod | float | - | 0.5 |
Event
Key | Type | Description | Default value |
---|---|---|---|
VisibleOffActor1 | str | - | |
VisibleOffActor2 | str | - | |
VisibleOffActor3 | str | - | |
VisibleOffActor4 | str | - | |
VisibleOffActor5 | str | - | |
VisibleOffActor6 | str | - | |
VisibleOffActor7 | str | - | |
VisibleOffActor8 | str | - |
GolemIK
Key | Type | Description | Default value |
---|---|---|---|
FootRayCheckDist | float | - | 3.0 |
FootDownRatio | float | - | 0.2 |
FootUpRatio | float | - | 0.1 |
KneeExtendL | float | - | 0.5 |
KneeShrinkL | float | - | 0.5 |
FootExtendL | float | - | 0.5 |
FootShrinkL | float | - | 0.5 |
KneeExtendR | float | - | 0.5 |
KneeShrinkR | float | - | 0.5 |
FootExtendR | float | - | 0.5 |
FootShrinkR | float | - | 0.5 |
ArmRayCheckDist | float | - | 3.0 |
ArmDownRatio | float | - | 0.05 |
ArmUpRatio | float | - | 0.05 |
ElbowExtendL | float | - | 0.5 |
ElbowShrinkL | float | - | 0.5 |
WristExtendL | float | - | 0.5 |
WristShrinkL | float | - | 0.5 |
ElbowExtendR | float | - | 0.5 |
ElbowShrinkR | float | - | 0.5 |
WristExtendR | float | - | 0.5 |
WristShrinkR | float | - | 0.5 |
WaistRotateRatio | float | - | 0.5 |
WaistMorphRatio | float | - | 0.2 |
WaistResetMorphRatio | float | - | 0.1 |
PictureBook
Key | Type | Description | Default value |
---|---|---|---|
LiveSpot1 | int | - | -1 |
LiveSpot2 | int | - | -1 |
SpecialDrop | int | - | -1 |
AirWall
Key | Type | Description | Default value |
---|---|---|---|
Layer | str32 | - | AirWall |
Motorcycle
Key | Type | Description | Default value |
---|---|---|---|
PitchDampingCoefficient | float | - | 0.2 |
DriftAllowSpeedKPH | float | - | 45.0 |
DriftAbortSpeedKPH | float | - | 30.0 |
DriftAllowSteerRate | float | - | 0.6 |
DriftAbortSteerRate | float | - | 0.1 |
DriftRearAngleRate | float | - | -2.5 |
DriftSpeedRate | float | - | 0.75 |
ManualWheelieAllowAngleFront | float | - | 15.0 |
ManualWheelieAllowAngleRear | float | - | 30.0 |
ManualWheelieLastSec | float | - | 2.5 |
WheelieLastSecInMidAir | float | - | 0.5 |
ManualControlProhibitSecAfterWheelie | float | - | 1.0 |
WheelieRevertPower | float | - | 4.0 |
WheelieRevertPowerSec | float | - | 0.5 |
ManualWheelieRiseDegDelta | float | - | 3.0 |
WheelieLaunchRiseDegDelta | float | - | 1.0 |
EngineBrakeMaxPower | float | - | 100.0 |
BackwardEngineBrakePower | float | - | 400.0 |
SlipStartAngle | float | - | 50.0 |
SlipThresholdPower | float | - | 2500.0 |
SlipPowerMax | float | - | 1800.0 |
WristBindRotation | vec3 | - | Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316) |
WristBindTranslation | vec3 | - | Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487) |
PostureLimitAngle | float | - | 90.0 |
InvalidPostureLimitSec | float | - | 0.6 |
FallOverThresholdAngle | float | - | 75.0 |
JumpIntervalSec | float | - | 1.0 |
FullEnergyLastSec | float | - | 240.0 |
WheelieLaunchJumpProhibitSec | float | - | 0.1 |
SlowModeTargetSpeedKPH2 | float | - | 400.0 |
SlowDriftTargetSpeedKPH2 | float | - | 3200.0 |
SlowModeTransitionSec | float | - | 2.0 |
SlowSlipThresholdKPH | float | - | 5.0 |
SlowSlipThresholdPower | float | - | 1200.0 |
SlowSlipThresholdSec | float | - | 0.2 |
JumpRearWheelRotateRadPerSec | float | - | 1.0 |
WeaponThrowModeSpeedKPH2 | float | - | 800.0 |
Parameter lists
(none)
References
- ↑ See callers of function
ActorInfoData::getEnemyRank
@ 0x7100D2D6D8 [nx-1.5.0 executable]