bdemo
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This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
| Format | AAMP |
|---|---|
| Version | 0 |
| Type | xml |
| This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. | |
bdemo files are AAMP files that describe non-prerendered demos.
Parameter objects
DemoSetting
| Key | Type | Description |
|---|---|---|
| Folder | str256 | Demo group (used for development) |
| Location | vec3 | |
| Radius | float | |
| 3188831397 | float | (unused) |
| Weather | str32 | |
| Time | float | |
| StartType | str32 | |
| Extension | str32 | |
| DispName | str256 | Demo name (in Japanese) |
| MapProjectName | str32 | |
| NoEntryActors | str32 | |
| SaveType | str32 | |
| Progress | str32 | |
| ProductFormat | str32 | |
| NextDemo | str32 | |
| IsStartupDemo | bool | |
| IsFlashbackDemo | bool | |
| MapResourceName | str64 | |
| IsOverwritePlayerPos | bool | |
| OverwritePlayerPos | vec3 | |
| 231343746 | bool | (unused) |
| 3281545901 | float | (unused) |
| 2320832835 | bool | (unused) |
| 1033616846 | bool | (unused) |
| IsStopChemical | bool | |
| IsMovePlayerEndPos | bool | |
| PlayerEndPos | vec3 | |
| StartLocationType | str32 | |
| EventMode | str32 | |
| WithTransAnimation | bool | |
| 3082125490 | bool | (unused) |
| 349946348 | bool | (unused) |
| OverwritePlayerRotY | float | |
| PlayerEndRotY | float | |
| StartLocationRotY | float | |
| StartPosName | str64 | |
| SkipPolicy | str32 | |
| TraverseLimit | float | |
| ForceEnableIK | bool | |
| TraverseType | str64 | |
| TraversePos | vec3 | |
| EndPosName | str64 | |
| IsUseNakedSound | bool | |
| 131775973 | int | (unused) |
| WaitFrame | int | |
| 3497129326 | str256 | (unused) |
| WaitLoadActorNames | str256 | |
| WorldMuteType | str32 | |
| BgmStopType | str32 | |
| 2086845777 | str256 | (unused) |
| 3835969064 | bool | (unused) |
| 382873353 | int | (unused) |
| 602287219 | str256 | (unused) |
| HideActors | str256 | |
| DisableFarActors | str256 | |
| TraverseMergePolicy | str32 | |
| HighPriorityActors | str256 | |
| TraverseCutPos | vec3 | |
| TraverseCutRadius | float | |
| TraverseInnerCutPos1 | vec3 | |
| TraverseInnerCutRadius1 | float | |
| TraverseInnerCutPos2 | vec3 | |
| TraverseInnerCutRadius2 | float | |
| DisableTraverseTime | int |
Progress
Used to keep track of progress during development. Nintendo themselves have stopped using this at some point since DLC2 demos have all properties set to false.
| Key | Type | Description |
|---|---|---|
| VoiceComplete | bool | Whether the voice acting is complete |
| SEComplete | bool | |
| BgmComplete | bool | Whether the background music is complete |
| EffectComplete | bool | Whether effects are complete |
| EnvComplete | bool | Whether the environment is complete |
| FinalComplete | bool |
1686632110
Unused in the release version.
| Key | Type | Description |
|---|---|---|
| 3270050415 | str64 | (unused) |
| 489896340 | str64 | (unused) |
Parameter lists
(none)