From ZeldaMods (Breath of the Wild)
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EnemyNeckRotate| AI definition |
|---|
| Type |
Behavior |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IsUpdatePos |
Bool |
|
|
| OffsetToTargetDirXZ |
Float |
|
|
Derived definitions
EnemyNeckRotate (Assassin_Senior)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Rabbit)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Animal_Horse_A)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Assassin_Middle_Azito)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Assassin_Middle_Quest)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Boar)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Assassin_Middle)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Deer)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Dog)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Sunazarashi)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Fox)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Sunazarashi_B)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Squirrel)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Assassin_Middle_Azito_DLC)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (DomesticAnimalWait)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (SunazarashiSP_C)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Wolf)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Deer_MiniGame)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Bear)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (DomesticAnimal)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (SunazarashiSP)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Boar_MiniGame)
| Name |
Value
|
| IsUpdatePos |
True
|
| OffsetToTargetDirXZ |
0.0
|