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DieEye| AI definition |
|---|
| Type |
Behavior |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| LeftEyeLidName |
String |
|
|
| RightEyeLidName |
String |
|
|
| CloseOffset |
Vec3 |
|
|
Derived definitions
DieEye (Stal_Bokoblin_Junior_Body)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Priest_Boss_ShadowClone)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Senior)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (ForestGiant_Middle)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=0.0, y=0.0, z=-1.0471975803375244)
|
DieEye (Lizalfos)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Bokoblin_Red)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (ForestGiant_Senior)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=0.0, y=0.0, z=-1.0471975803375244)
|
DieEye (Assassin_Middle_Azito)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Middle_Quest)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Middle)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (ForestGiant)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=0.0, y=0.0, z=-1.0471975803375244)
|
DieEye (Lynel_Senior)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lizalfos_Fire)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Priest_Boss_Normal)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Bokoblin_Senior)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Bokoblin_Rapid)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lizalfos_Electric)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Moriblin_Senior)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Priest_Boss_ShadowClone_Real)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Junior)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lynel_Middle)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Middle_Azito_DLC)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lizalfos_Bone)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Priest_Boss_Giant)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Moriblin_Blue)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Stal_Moriblin_Bone)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lynel)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (StalForestGiant)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=0.0, y=0.0, z=-1.0471975803375244)
|
DieEye (Lizalfos_Senior)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Junior_Shooter)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Junior_Azito_Shooter)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lizalfos_Middle)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lizalfos_Ice)
| Name |
Value
|
| LeftEyeLidName |
Eyelid_U_L
|
| RightEyeLidName |
Eyelid_U_R
|
| CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|