AIDef:Action/ToCDungeon
Jump to navigation
Jump to search
| AI definition | |
|---|---|
| Type | Action |
Special purpose variant of AIDef:Action/ChangeScene which automatically sets WarpDestMapName and WarpDestPosName to CDungeon/%s and Entrance_1 respectively.
The dungeon map name is determined from the player’s coordinates and location markers in Map/MainField/Static.mubin. The coordinates of each Dungeon marker are compared with the player’s; if Link is within 100 distance units of (x,y,z) the dungeon name is extracted from the SaveFlag name (e.g. Location_Dungeon051 -> Dungeon051) and used as the warp destination map name.
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| StartType | Int | ||
| EvflName | String | Name of the event flow to start after warp is complete
Example: Demo008_2 | |
| EntryPointName | String | Name of the entry point in the event flow
Example: Demo008_2 |
Derived definitions
Demo_ToDungeon (DungeonEntranceElevator)
No overridden parameters.
Demo_ToCDungeon (EventSystemActor)
No overridden parameters.
Demo_ToCDungeon (EventTag)
No overridden parameters.