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StalEnemyBlownOff| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| DownTimeBase |
Int |
|
|
| PosBaseRagdollRbName |
String |
|
|
| DownBackCtrlOffset |
Vec3 |
|
|
| DownFrontCtrlOffset |
Vec3 |
|
|
| RecoverTimer |
Float |
|
|
| DisableBoneName |
String |
|
|
| DownTimeRand |
Int |
|
|
| EnableConstraintName |
String |
|
|
| HeadShotAddVec |
Vec3 |
|
|
| HeadShotSpeed |
Float |
|
|
| HeadShotUseAddVec |
Bool |
|
|
| UseRagConName |
String |
|
|
| WeaponDropSpeedY |
Float |
|
|
| WeaponDropSpeedXZ |
Float |
|
|
| BlownOffASName |
String |
|
|
| PreUniteASName |
String |
|
|
| UniteASName |
String |
|
|
| DieASName |
String |
|
|
| HeadRagdollRigidNames |
String |
|
|
| ArmRagdollRigidNames |
String |
|
|
| HeadSpeedRate |
Float |
|
|
| MinHeadSpeedY |
Float |
|
|
| MinHeadSpeedXZ |
Float |
|
|
| HeadRotateOffset |
Vec3 |
|
|
Derived definitions
ふっとび (Stal_Bokoblin_Junior_Body, やられ)
| Name |
Value
|
| DownTimeBase |
120
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| RecoverTimer |
20.0
|
| DisableBoneName |
|
| DownTimeRand |
30
|
| EnableConstraintName |
|
| HeadShotAddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
| HeadShotSpeed |
0.5
|
| HeadShotUseAddVec |
True
|
| UseRagConName |
stal_enemy
|
| WeaponDropSpeedY |
0.5
|
| WeaponDropSpeedXZ |
0.3
|
| BlownOffASName |
BlownOff
|
| PreUniteASName |
PreUnite
|
| UniteASName |
Unite
|
| DieASName |
Die
|
| HeadRagdollRigidNames |
Ragdoll_Head
|
| ArmRagdollRigidNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L
|
| HeadSpeedRate |
0.8
|
| MinHeadSpeedY |
0.0666667
|
| MinHeadSpeedXZ |
0.333333
|
| HeadRotateOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
大落下 (Stal_Bokoblin_Junior_Body, リアクション)
| Name |
Value
|
| DownTimeBase |
120
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| RecoverTimer |
20.0
|
| DisableBoneName |
|
| DownTimeRand |
30
|
| EnableConstraintName |
|
| HeadShotAddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
| HeadShotSpeed |
0.5
|
| HeadShotUseAddVec |
True
|
| UseRagConName |
stal_enemy
|
| WeaponDropSpeedY |
0.5
|
| WeaponDropSpeedXZ |
0.3
|
| BlownOffASName |
BlownOff
|
| PreUniteASName |
PreUnite
|
| UniteASName |
Unite
|
| DieASName |
Die
|
| HeadRagdollRigidNames |
Ragdoll_Head
|
| ArmRagdollRigidNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L
|
| HeadSpeedRate |
0.8
|
| MinHeadSpeedY |
0.0666667
|
| MinHeadSpeedXZ |
0.333333
|
| HeadRotateOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ふっとび (Lizalfos_Bone, やられ)
| Name |
Value
|
| DownTimeBase |
90
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| RecoverTimer |
75.0
|
| DisableBoneName |
|
| DownTimeRand |
30
|
| EnableConstraintName |
Ragdoll_Neck_1,Ragdoll_Spine_2
|
| HeadShotAddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
| HeadShotSpeed |
0.5
|
| HeadShotUseAddVec |
True
|
| UseRagConName |
stal_enemy
|
| WeaponDropSpeedY |
0.5
|
| WeaponDropSpeedXZ |
0.3
|
| BlownOffASName |
BlownOff
|
| PreUniteASName |
PreUnite
|
| UniteASName |
Unite
|
| DieASName |
Die
|
| HeadRagdollRigidNames |
Ragdoll_Head
|
| ArmRagdollRigidNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L
|
| HeadSpeedRate |
1.1
|
| MinHeadSpeedY |
0.0666667
|
| MinHeadSpeedXZ |
0.333333
|
| HeadRotateOffset |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
ふっとび (Stal_Moriblin_Bone, やられ)
| Name |
Value
|
| DownTimeBase |
90
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| RecoverTimer |
75.0
|
| DisableBoneName |
|
| DownTimeRand |
30
|
| EnableConstraintName |
Ragdoll_Neck_1
|
| HeadShotAddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
| HeadShotSpeed |
0.5
|
| HeadShotUseAddVec |
True
|
| UseRagConName |
stal_enemy
|
| WeaponDropSpeedY |
0.5
|
| WeaponDropSpeedXZ |
0.3
|
| BlownOffASName |
BlownOff
|
| PreUniteASName |
PreUnite
|
| UniteASName |
Unite
|
| DieASName |
Die
|
| HeadRagdollRigidNames |
Ragdoll_Head
|
| ArmRagdollRigidNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L
|
| HeadSpeedRate |
0.9
|
| MinHeadSpeedY |
0.0666667
|
| MinHeadSpeedXZ |
0.5
|
| HeadRotateOffset |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
子1 (StalForestGiant, 水中ふっとび)
| Name |
Value
|
| DownTimeBase |
100
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| RecoverTimer |
20.0
|
| DisableBoneName |
|
| DownTimeRand |
30
|
| EnableConstraintName |
Ragdoll_Spine_1,Ragdoll_Eyeball,Ragdoll_Head
|
| HeadShotAddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
| HeadShotSpeed |
0.5
|
| HeadShotUseAddVec |
True
|
| UseRagConName |
stal_enemy
|
| WeaponDropSpeedY |
0.5
|
| WeaponDropSpeedXZ |
0.3
|
| BlownOffASName |
PreUnite
|
| PreUniteASName |
PreUnite
|
| UniteASName |
Unite
|
| DieASName |
DieRagdoll
|
| HeadRagdollRigidNames |
Ragdoll_Eyeball
|
| ArmRagdollRigidNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L
|
| HeadSpeedRate |
1.0
|
| MinHeadSpeedY |
0.0666667
|
| MinHeadSpeedXZ |
0.333333
|
| HeadRotateOffset |
Vec3(x=0.0, y=-1.570796251296997, z=0.0)
|