AIDef:Action/StalEnemyBlownOff
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
DownTimeBase | Int | ||
PosBaseRagdollRbName | String | ||
DownBackCtrlOffset | Vec3 | ||
DownFrontCtrlOffset | Vec3 | ||
RecoverTimer | Float | ||
DisableBoneName | String | ||
DownTimeRand | Int | ||
EnableConstraintName | String | ||
HeadShotAddVec | Vec3 | ||
HeadShotSpeed | Float | ||
HeadShotUseAddVec | Bool | ||
UseRagConName | String | ||
WeaponDropSpeedY | Float | ||
WeaponDropSpeedXZ | Float | ||
BlownOffASName | String | ||
PreUniteASName | String | ||
UniteASName | String | ||
DieASName | String | ||
HeadRagdollRigidNames | String | ||
ArmRagdollRigidNames | String | ||
HeadSpeedRate | Float | ||
MinHeadSpeedY | Float | ||
MinHeadSpeedXZ | Float | ||
HeadRotateOffset | Vec3 |
Derived definitions
ふっとび (Stal_Bokoblin_Junior_Body, やられ)
Name | Value |
---|---|
DownTimeBase | 120 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
RecoverTimer | 20.0 |
DisableBoneName | |
DownTimeRand | 30 |
EnableConstraintName | |
HeadShotAddVec | Vec3(x=0.0, y=1.0, z=0.0) |
HeadShotSpeed | 0.5 |
HeadShotUseAddVec | True |
UseRagConName | stal_enemy |
WeaponDropSpeedY | 0.5 |
WeaponDropSpeedXZ | 0.3 |
BlownOffASName | BlownOff |
PreUniteASName | PreUnite |
UniteASName | Unite |
DieASName | Die |
HeadRagdollRigidNames | Ragdoll_Head |
ArmRagdollRigidNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L |
HeadSpeedRate | 0.8 |
MinHeadSpeedY | 0.0666667 |
MinHeadSpeedXZ | 0.333333 |
HeadRotateOffset | Vec3(x=0.0, y=0.0, z=0.0) |
大落下 (Stal_Bokoblin_Junior_Body, リアクション)
Name | Value |
---|---|
DownTimeBase | 120 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
RecoverTimer | 20.0 |
DisableBoneName | |
DownTimeRand | 30 |
EnableConstraintName | |
HeadShotAddVec | Vec3(x=0.0, y=1.0, z=0.0) |
HeadShotSpeed | 0.5 |
HeadShotUseAddVec | True |
UseRagConName | stal_enemy |
WeaponDropSpeedY | 0.5 |
WeaponDropSpeedXZ | 0.3 |
BlownOffASName | BlownOff |
PreUniteASName | PreUnite |
UniteASName | Unite |
DieASName | Die |
HeadRagdollRigidNames | Ragdoll_Head |
ArmRagdollRigidNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L |
HeadSpeedRate | 0.8 |
MinHeadSpeedY | 0.0666667 |
MinHeadSpeedXZ | 0.333333 |
HeadRotateOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ふっとび (Lizalfos_Bone, やられ)
Name | Value |
---|---|
DownTimeBase | 90 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
RecoverTimer | 75.0 |
DisableBoneName | |
DownTimeRand | 30 |
EnableConstraintName | Ragdoll_Neck_1,Ragdoll_Spine_2 |
HeadShotAddVec | Vec3(x=0.0, y=1.0, z=0.0) |
HeadShotSpeed | 0.5 |
HeadShotUseAddVec | True |
UseRagConName | stal_enemy |
WeaponDropSpeedY | 0.5 |
WeaponDropSpeedXZ | 0.3 |
BlownOffASName | BlownOff |
PreUniteASName | PreUnite |
UniteASName | Unite |
DieASName | Die |
HeadRagdollRigidNames | Ragdoll_Head |
ArmRagdollRigidNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L |
HeadSpeedRate | 1.1 |
MinHeadSpeedY | 0.0666667 |
MinHeadSpeedXZ | 0.333333 |
HeadRotateOffset | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
ふっとび (Stal_Moriblin_Bone, やられ)
Name | Value |
---|---|
DownTimeBase | 90 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
RecoverTimer | 75.0 |
DisableBoneName | |
DownTimeRand | 30 |
EnableConstraintName | Ragdoll_Neck_1 |
HeadShotAddVec | Vec3(x=0.0, y=1.0, z=0.0) |
HeadShotSpeed | 0.5 |
HeadShotUseAddVec | True |
UseRagConName | stal_enemy |
WeaponDropSpeedY | 0.5 |
WeaponDropSpeedXZ | 0.3 |
BlownOffASName | BlownOff |
PreUniteASName | PreUnite |
UniteASName | Unite |
DieASName | Die |
HeadRagdollRigidNames | Ragdoll_Head |
ArmRagdollRigidNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L |
HeadSpeedRate | 0.9 |
MinHeadSpeedY | 0.0666667 |
MinHeadSpeedXZ | 0.5 |
HeadRotateOffset | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
子1 (StalForestGiant, 水中ふっとび)
Name | Value |
---|---|
DownTimeBase | 100 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
RecoverTimer | 20.0 |
DisableBoneName | |
DownTimeRand | 30 |
EnableConstraintName | Ragdoll_Spine_1,Ragdoll_Eyeball,Ragdoll_Head |
HeadShotAddVec | Vec3(x=0.0, y=1.0, z=0.0) |
HeadShotSpeed | 0.5 |
HeadShotUseAddVec | True |
UseRagConName | stal_enemy |
WeaponDropSpeedY | 0.5 |
WeaponDropSpeedXZ | 0.3 |
BlownOffASName | PreUnite |
PreUniteASName | PreUnite |
UniteASName | Unite |
DieASName | DieRagdoll |
HeadRagdollRigidNames | Ragdoll_Eyeball |
ArmRagdollRigidNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L |
HeadSpeedRate | 1.0 |
MinHeadSpeedY | 0.0666667 |
MinHeadSpeedXZ | 0.333333 |
HeadRotateOffset | Vec3(x=0.0, y=-1.570796251296997, z=0.0) |