From ZeldaMods (Breath of the Wild)
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SiteBossSwordThrowElectricBall| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| MoveOffset |
Vec3 |
|
|
| MoveSpeed |
Float |
|
|
| IgniteOffset |
Vec3 |
|
|
| IgniteSpeed |
Float |
|
|
| IgniteRotate |
Vec3 |
|
|
| IgniteRotSpeed |
Vec3 |
|
|
| DirMinAngle |
Vec3 |
|
|
| DirMaxAngle |
Vec3 |
|
|
| MaxNoiseDist |
Float |
|
|
| OffsetHeight |
Float |
|
|
| BaseNode |
String |
|
|
| PartsName |
String |
|
|
| ASName |
String |
|
|
| IsCalcNextPos |
Bool |
|
|
| IsCheckPlayerAround |
Bool |
|
|
| PredictionFrame |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
| IgniteBaseProcHandle |
BaseProcHandle |
|
|
Derived definitions
遠距離攻撃 (SiteBossSwordCastle, 戦闘)
| Name |
Value
|
| MoveOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
| MoveSpeed |
0.06
|
| IgniteOffset |
Vec3(x=-0.5, y=1.0, z=4.0)
|
| IgniteSpeed |
0.4
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
|
| PartsName |
ElectricBall
|
| ASName |
ThrowElectricBall
|
| IsCalcNextPos |
True
|
| IsCheckPlayerAround |
False
|
| PredictionFrame |
10.0
|
遠距離攻撃 (SiteBossSword, 戦闘)
| Name |
Value
|
| MoveOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
| MoveSpeed |
0.06
|
| IgniteOffset |
Vec3(x=-0.5, y=1.0, z=4.0)
|
| IgniteSpeed |
0.4
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
|
| PartsName |
ElectricBall
|
| ASName |
ThrowElectricBall
|
| IsCalcNextPos |
True
|
| IsCheckPlayerAround |
False
|
| PredictionFrame |
10.0
|
遠距離攻撃 (SiteBossSwordR, 戦闘)
| Name |
Value
|
| MoveOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
| MoveSpeed |
0.06
|
| IgniteOffset |
Vec3(x=-0.5, y=1.0, z=4.0)
|
| IgniteSpeed |
0.4
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
|
| PartsName |
ElectricBall
|
| ASName |
ThrowElectricBall
|
| IsCalcNextPos |
True
|
| IsCheckPlayerAround |
False
|
| PredictionFrame |
10.0
|