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SilentKilled| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Derived definitions
- 3.1 後行動 (Stal_Bokoblin_Junior_Body, 被暗殺)
- 3.2 後行動 (Stal_Bokoblin_Junior_Body, 被暗殺死)
- 3.3 後行動 (Priest_Boss_ShadowClone, ふっとび)
- 3.4 後行動 (Lizalfos, 被暗殺)
- 3.5 後行動 (Lizalfos, 被暗殺死)
- 3.6 後行動 (Bokoblin_Red, 被暗殺)
- 3.7 後行動 (Bokoblin_Red, 被暗殺死)
- 3.8 後行動 (Assassin_Middle_Azito, 被暗殺)
- 3.9 後行動 (Assassin_Middle_Quest, 被暗殺)
- 3.10 後行動 (Assassin_Middle, 被暗殺)
- 3.11 後行動 (Lynel_Senior, 被暗殺死)
- 3.12 後行動 (Lizalfos_Fire, 被暗殺)
- 3.13 後行動 (Lizalfos_Fire, 被暗殺死)
- 3.14 後行動 (Priest_Boss_Normal, ふっとび)
- 3.15 後行動 (Bokoblin_Senior, 被暗殺)
- 3.16 後行動 (Bokoblin_Senior, 被暗殺死)
- 3.17 後行動 (Bokoblin_Rapid, 被暗殺)
- 3.18 後行動 (Bokoblin_Rapid, 被暗殺死)
- 3.19 後行動 (Lizalfos_Electric, 被暗殺)
- 3.20 後行動 (Lizalfos_Electric, 被暗殺死)
- 3.21 後行動 (Moriblin_Senior, 被暗殺)
- 3.22 後行動 (Moriblin_Senior, 被暗殺死)
- 3.23 後行動 (Priest_Boss_ShadowClone_Real, ふっとび)
- 3.24 後行動 (Assassin_Junior, 被暗殺)
- 3.25 後行動 (Lynel_Middle, 被暗殺死)
- 3.26 後行動 (Assassin_Middle_Azito_DLC, 被暗殺)
- 3.27 後行動 (Lizalfos_Bone, 被暗殺)
- 3.28 後行動 (Lizalfos_Bone, 被暗殺死)
- 3.29 後行動 (Moriblin_Blue, 被暗殺)
- 3.30 後行動 (Moriblin_Blue, 被暗殺死)
- 3.31 後行動 (Stal_Moriblin_Bone, 被暗殺)
- 3.32 後行動 (Stal_Moriblin_Bone, 被暗殺死)
- 3.33 後行動 (Lynel, 被暗殺死)
- 3.34 後行動 (Lizalfos_Senior, 被暗殺)
- 3.35 後行動 (Lizalfos_Senior, 被暗殺死)
- 3.36 後行動 (Assassin_Junior_Shooter, 被暗殺)
- 3.37 後行動 (Assassin_Junior_Azito_Shooter, 被暗殺)
- 3.38 後行動 (Lizalfos_Middle, 被暗殺)
- 3.39 後行動 (Lizalfos_Middle, 被暗殺死)
- 3.40 後行動 (Lizalfos_Ice, 被暗殺)
- 3.41 後行動 (Lizalfos_Ice, 被暗殺死)
AITreeVariables
| Name |
Type |
Default value |
Description
|
| CRBOffsetUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ASName |
String |
|
|
| Time |
Int |
|
|
| PosBaseRagdollRbName |
String |
|
|
| DownBackCtrlOffset |
Vec3 |
|
|
| DownFrontCtrlOffset |
Vec3 |
|
|
| WeaponDropSpeedXZ |
Float |
|
|
| WeaponDropSpeedY |
Float |
|
|
| InWaterDownTime |
Int |
|
|
| IsWaitAS |
Bool |
|
|
| ForceFinishTime |
Int |
|
|
| StableASName |
String |
|
|
| IsItemDrop |
Bool |
|
|
| OnGroundDownTime |
Int |
|
|
| GetUpGroundAngle |
Float |
|
|
| ForceEndWaterDepth |
Float |
|
|
| IsCheckVibrate |
Bool |
|
|
| StartUpdateFriction |
Int |
|
|
Derived definitions
後行動 (Stal_Bokoblin_Junior_Body, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Stal_Bokoblin_Junior_Body, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Priest_Boss_ShadowClone, ふっとび)
| Name |
Value
|
| ASName |
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Bokoblin_Red, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Bokoblin_Red, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Assassin_Middle_Azito, 被暗殺)
| Name |
Value
|
| ASName |
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Assassin_Middle_Quest, 被暗殺)
| Name |
Value
|
| ASName |
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Assassin_Middle, 被暗殺)
| Name |
Value
|
| ASName |
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lynel_Senior, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos_Fire, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos_Fire, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Priest_Boss_Normal, ふっとび)
| Name |
Value
|
| ASName |
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Bokoblin_Senior, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Bokoblin_Senior, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Bokoblin_Rapid, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Bokoblin_Rapid, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos_Electric, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos_Electric, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Moriblin_Senior, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Moriblin_Senior, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Priest_Boss_ShadowClone_Real, ふっとび)
| Name |
Value
|
| ASName |
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Assassin_Junior, 被暗殺)
| Name |
Value
|
| ASName |
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lynel_Middle, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Assassin_Middle_Azito_DLC, 被暗殺)
| Name |
Value
|
| ASName |
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos_Bone, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos_Bone, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Moriblin_Blue, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Moriblin_Blue, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Stal_Moriblin_Bone, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Stal_Moriblin_Bone, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lynel, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos_Senior, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos_Senior, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Assassin_Junior_Shooter, 被暗殺)
| Name |
Value
|
| ASName |
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Assassin_Junior_Azito_Shooter, 被暗殺)
| Name |
Value
|
| ASName |
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos_Middle, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos_Middle, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos_Ice, 被暗殺)
| Name |
Value
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Lizalfos_Ice, 被暗殺死)
| Name |
Value
|
| ASName |
Die
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.0
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|