AIDef:Action/SilentKilled
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AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASName | String | ||
Time | Int | ||
PosBaseRagdollRbName | String | ||
DownBackCtrlOffset | Vec3 | ||
DownFrontCtrlOffset | Vec3 | ||
WeaponDropSpeedXZ | Float | ||
WeaponDropSpeedY | Float | ||
InWaterDownTime | Int | ||
IsWaitAS | Bool | ||
ForceFinishTime | Int | ||
StableASName | String | ||
IsItemDrop | Bool | ||
OnGroundDownTime | Int | ||
GetUpGroundAngle | Float | ||
ForceEndWaterDepth | Float | ||
IsCheckVibrate | Bool | ||
StartUpdateFriction | Int |
Derived definitions
後行動 (Stal_Bokoblin_Junior_Body, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Stal_Bokoblin_Junior_Body, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Priest_Boss_ShadowClone, ふっとび)
Name | Value |
---|---|
ASName | |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Bokoblin_Red, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Bokoblin_Red, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Assassin_Middle_Azito, 被暗殺)
Name | Value |
---|---|
ASName | |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Assassin_Middle_Quest, 被暗殺)
Name | Value |
---|---|
ASName | |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Assassin_Middle, 被暗殺)
Name | Value |
---|---|
ASName | |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lynel_Senior, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Fire, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Fire, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Priest_Boss_Normal, ふっとび)
Name | Value |
---|---|
ASName | |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Bokoblin_Senior, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Bokoblin_Senior, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Bokoblin_Rapid, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Bokoblin_Rapid, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Electric, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Electric, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Moriblin_Senior, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Moriblin_Senior, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Priest_Boss_ShadowClone_Real, ふっとび)
Name | Value |
---|---|
ASName | |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Assassin_Junior, 被暗殺)
Name | Value |
---|---|
ASName | |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lynel_Middle, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Assassin_Middle_Azito_DLC, 被暗殺)
Name | Value |
---|---|
ASName | |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Bone, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Bone, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Moriblin_Blue, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Moriblin_Blue, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Stal_Moriblin_Bone, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Stal_Moriblin_Bone, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lynel, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Senior, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Senior, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Assassin_Junior_Shooter, 被暗殺)
Name | Value |
---|---|
ASName | |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Assassin_Junior_Azito_Shooter, 被暗殺)
Name | Value |
---|---|
ASName | |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Middle, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Middle, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Ice, 被暗殺)
Name | Value |
---|---|
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Lizalfos_Ice, 被暗殺死)
Name | Value |
---|---|
ASName | Die |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.0 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |