AIDef:Action/SilentKilled

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SilentKilled
AI definition
Type Action

AITreeVariables

Name Type Default value Description
CRBOffsetUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
ASName String
Time Int
PosBaseRagdollRbName String
DownBackCtrlOffset Vec3
DownFrontCtrlOffset Vec3
WeaponDropSpeedXZ Float
WeaponDropSpeedY Float
InWaterDownTime Int
IsWaitAS Bool
ForceFinishTime Int
StableASName String
IsItemDrop Bool
OnGroundDownTime Int
GetUpGroundAngle Float
ForceEndWaterDepth Float
IsCheckVibrate Bool
StartUpdateFriction Int


Derived definitions

後行動 (Stal_Bokoblin_Junior_Body, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Stal_Bokoblin_Junior_Body, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Priest_Boss_ShadowClone, ふっとび)

Name Value
ASName
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Bokoblin_Red, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Bokoblin_Red, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Assassin_Middle_Azito, 被暗殺)

Name Value
ASName
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Assassin_Middle_Quest, 被暗殺)

Name Value
ASName
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Assassin_Middle, 被暗殺)

Name Value
ASName
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lynel_Senior, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Fire, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Fire, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Priest_Boss_Normal, ふっとび)

Name Value
ASName
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Bokoblin_Senior, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Bokoblin_Senior, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Bokoblin_Rapid, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Bokoblin_Rapid, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Electric, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Electric, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Moriblin_Senior, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Moriblin_Senior, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Priest_Boss_ShadowClone_Real, ふっとび)

Name Value
ASName
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Assassin_Junior, 被暗殺)

Name Value
ASName
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lynel_Middle, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Assassin_Middle_Azito_DLC, 被暗殺)

Name Value
ASName
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Bone, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Bone, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Moriblin_Blue, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Moriblin_Blue, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Stal_Moriblin_Bone, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Stal_Moriblin_Bone, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lynel, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Senior, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Senior, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Assassin_Junior_Shooter, 被暗殺)

Name Value
ASName
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Assassin_Junior_Azito_Shooter, 被暗殺)

Name Value
ASName
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Middle, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Middle, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Ice, 被暗殺)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Ice, 被暗殺死)

Name Value
ASName Die
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1