From ZeldaMods (Breath of the Wild)
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MoveMainRidigBody| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| RefPosVibrateChecker |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| TargetPosOffset |
Vec3 |
|
|
| FinLength |
Float |
|
|
| MaxSpeed |
Float |
|
|
| VibrateStopCheck |
Float |
|
|
| VibrateCheckFrame |
Float |
|
|
| VibrateMemoryStep |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
子0 (Stal_Lizalfos_Head, 移動)
| Name |
Value
|
| TargetPosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
| FinLength |
2.0
|
| MaxSpeed |
0.183333
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
3.0
|
| VibrateMemoryStep |
2.0
|
移動 (Stal_Boomerang_Arm, 通常)
| Name |
Value
|
| TargetPosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
| FinLength |
3.0
|
| MaxSpeed |
0.183333
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
5.0
|
| VibrateMemoryStep |
2.0
|
子0 (Stal_Moriblin_Head, 移動)
| Name |
Value
|
| TargetPosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
| FinLength |
2.0
|
| MaxSpeed |
0.183333
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
3.0
|
| VibrateMemoryStep |
2.0
|
子0 (Stal_Bokoblin_Head, 移動)
| Name |
Value
|
| TargetPosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
| FinLength |
2.0
|
| MaxSpeed |
0.183333
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
3.0
|
| VibrateMemoryStep |
2.0
|
子0 (Stal_Giant_Eye, 移動)
| Name |
Value
|
| TargetPosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
| FinLength |
2.0
|
| MaxSpeed |
0.233333
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
3.0
|
| VibrateMemoryStep |
2.0
|
移動 (Stal_Bokoblin_Junior_Arm, 通常)
| Name |
Value
|
| TargetPosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
| FinLength |
3.0
|
| MaxSpeed |
0.183333
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
5.0
|
| VibrateMemoryStep |
2.0
|