AIDef:Action/MoveMainRidigBody
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AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
RefPosVibrateChecker | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPosOffset | Vec3 | ||
FinLength | Float | ||
MaxSpeed | Float | ||
VibrateStopCheck | Float | ||
VibrateCheckFrame | Float | ||
VibrateMemoryStep | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
子0 (Stal_Lizalfos_Head, 移動)
Name | Value |
---|---|
TargetPosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
FinLength | 2.0 |
MaxSpeed | 0.183333 |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 3.0 |
VibrateMemoryStep | 2.0 |
移動 (Stal_Boomerang_Arm, 通常)
Name | Value |
---|---|
TargetPosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
FinLength | 3.0 |
MaxSpeed | 0.183333 |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 5.0 |
VibrateMemoryStep | 2.0 |
子0 (Stal_Moriblin_Head, 移動)
Name | Value |
---|---|
TargetPosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
FinLength | 2.0 |
MaxSpeed | 0.183333 |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 3.0 |
VibrateMemoryStep | 2.0 |
子0 (Stal_Bokoblin_Head, 移動)
Name | Value |
---|---|
TargetPosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
FinLength | 2.0 |
MaxSpeed | 0.183333 |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 3.0 |
VibrateMemoryStep | 2.0 |
子0 (Stal_Giant_Eye, 移動)
Name | Value |
---|---|
TargetPosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
FinLength | 2.0 |
MaxSpeed | 0.233333 |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 3.0 |
VibrateMemoryStep | 2.0 |
移動 (Stal_Bokoblin_Junior_Arm, 通常)
Name | Value |
---|---|
TargetPosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
FinLength | 3.0 |
MaxSpeed | 0.183333 |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 5.0 |
VibrateMemoryStep | 2.0 |