AIDef:Action/IgniteToTargetDir
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IgniteOffset | Vec3 | ||
IgniteSpeed | Float | ||
IgniteRotate | Vec3 | ||
IgniteRotSpeed | Vec3 | ||
OffsetHeight | Float | ||
BaseNode | String | ||
IsConnectChild | Bool | ||
ASName | String | ||
IsIgnoreSame | Bool | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
IgniteHandle | BaseProcHandle | ||
TargetPos | Vec3 |
Derived definitions
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=1.0) |
IgniteSpeed | 3.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Head |
IsConnectChild | False |
ASName | Beam |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘攻撃 (Guardian_Mini, 最終段階攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=1.0) |
IgniteSpeed | 3.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Head |
IsConnectChild | False |
ASName | Beam |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |