From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
IgniteToTarget| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IgniteOffset |
Vec3 |
|
|
| IgniteSpeed |
Float |
|
|
| IgniteRotate |
Vec3 |
|
|
| IgniteRotSpeed |
Vec3 |
|
|
| DirMinAngle |
Vec3 |
|
|
| DirMaxAngle |
Vec3 |
|
|
| MaxNoiseDist |
Float |
|
|
| OffsetHeight |
Float |
|
|
| BaseNode |
String |
|
|
| ASName |
String |
|
|
| IsIgnoreSame |
Bool |
|
|
| PosReduceRatio |
Float |
|
|
| AngReduceRatio |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| IgniteHandle |
BaseProcHandle |
|
|
| TargetPos |
Vec3 |
|
|
Derived definitions
戦闘攻撃 (Lizalfos, 地上水吐く攻撃)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
AttackWater
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
戦闘攻撃 (Lizalfos_Fire, 地上水吐く攻撃)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
AttackWater
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
戦闘攻撃 (Lizalfos_Electric, 地上水吐く攻撃)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
AttackWater
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
戦闘攻撃 (Lizalfos_Bone, 地上水吐く攻撃)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
AttackWater
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
戦闘攻撃 (Lizalfos_Senior, 水吐き攻撃)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
AttackWater
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
0.0
|
| AngReduceRatio |
0.45
|
戦闘攻撃 (Lizalfos_Senior, 地上水吐く攻撃)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
AttackWater
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
戦闘攻撃 (Lizalfos_Middle, 地上水吐く攻撃)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
AttackWater
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
戦闘攻撃 (Lizalfos_Ice, 地上水吐く攻撃)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
AttackWater
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|