AIDef:Action/ForkDisableContactForAttack

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ForkDisableContactForAttack
AI definition
Type Action

StaticInstParams

Name Type Default value Description
RigidBodyName0 String
RigidBodyName1 String
RigidBodyName2 String
RigidBodyName3 String
RigidBodyName4 String
RecoverDelayTimeMin Int


Derived definitions

子2 (Enemy_Golem_Fire_R, 右パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_R
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Enemy_Golem_Fire_R, 左パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_L
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Enemy_Golem_Fire_R, 振り落し攻撃)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1 RigidBody_Arm_2_L
RigidBodyName2 RigidBody_Arm_2_R
RigidBodyName3 RigidBody_Arm_1_L
RigidBodyName4 RigidBody_Arm_1_R
RecoverDelayTimeMin 10

対象通常 (Enemy_Golem_Fire_R, ひるみ中)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 0

子2 (ForestGiant_Middle, ハンドクラップ)

Name Value
RigidBodyName0 BodyLowerArmR_Awake
RigidBodyName1 BodyLowerArmL_Awake
RigidBodyName2 BodyWristR
RigidBodyName3 BodyWristL
RigidBodyName4
RecoverDelayTimeMin 10

子2 (ForestGiant_Middle, ヒップドロップ)

Name Value
RigidBodyName0 BodyHip_Awake
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (ForestGiant_Middle, 右素手攻撃)

Name Value
RigidBodyName0 BodyLowerArmR_Awake
RigidBodyName1 BodyWristR
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (ForestGiant_Middle, 左素手攻撃)

Name Value
RigidBodyName0 BodyLowerArmL_Awake
RigidBodyName1 BodyWristL
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子0 (ForestGiant_Senior, 地面たたき接触無効化)

Name Value
RigidBodyName0 BodyLowerArmR_Awake
RigidBodyName1 BodyLowerArmL_Awake
RigidBodyName2 BodyLegR
RigidBodyName3 BodyLegL
RigidBodyName4
RecoverDelayTimeMin 10

子1 (ForestGiant_Senior, 地面たたき接触無効化)

Name Value
RigidBodyName0 BodyWristR
RigidBodyName1 BodyWristL
RigidBodyName2 BodyAnkleR
RigidBodyName3 BodyAnkleL
RigidBodyName4
RecoverDelayTimeMin 10

子2 (ForestGiant_Senior, ヒップドロップ)

Name Value
RigidBodyName0 BodyHip_Awake
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (ForestGiant_Senior, 右素手攻撃)

Name Value
RigidBodyName0 BodyLowerArmR_Awake
RigidBodyName1 BodyWristR
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (ForestGiant_Senior, 左素手攻撃)

Name Value
RigidBodyName0 BodyLowerArmL_Awake
RigidBodyName1 BodyWristL
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (ForestGiant, ヒップドロップ)

Name Value
RigidBodyName0 BodyHip_Awake
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (ForestGiant, 右素手攻撃)

Name Value
RigidBodyName0 BodyLowerArmR_Awake
RigidBodyName1 BodyWristR
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (ForestGiant, 左素手攻撃)

Name Value
RigidBodyName0 BodyLowerArmL_Awake
RigidBodyName1 BodyWristL
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem_Senior, 右パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_R
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem_Senior, 左パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_L
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem_Senior, 振り落し攻撃)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1 RigidBody_Arm_2_L
RigidBodyName2 RigidBody_Arm_2_R
RigidBodyName3 RigidBody_Arm_1_L
RigidBodyName4 RigidBody_Arm_1_R
RecoverDelayTimeMin 10

対象通常 (Golem_Senior, ひるみ中)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 0

子2 (Golem_Little, 右パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_R
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem_Little, 左パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_L
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem_Middle, 右パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_R
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem_Middle, 左パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_L
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem_Middle, 振り落し攻撃)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1 RigidBody_Arm_2_L
RigidBodyName2 RigidBody_Arm_2_R
RigidBodyName3 RigidBody_Arm_1_L
RigidBodyName4 RigidBody_Arm_1_R
RecoverDelayTimeMin 10

対象通常 (Golem_Middle, ひるみ中)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 0

子2 (StalForestGiant, ヒップドロップ)

Name Value
RigidBodyName0 BodyHip_Awake
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (StalForestGiant, 右素手攻撃)

Name Value
RigidBodyName0 BodyArmR
RigidBodyName1 BodyWristR
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (StalForestGiant, 左素手攻撃)

Name Value
RigidBodyName0 BodyArmL
RigidBodyName1 BodyWristL
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem_Little_Ice, 右パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_R
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem_Little_Ice, 左パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_L
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem, 右パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_R
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem, 左パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_L
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem, 振り落し攻撃)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1 RigidBody_Arm_2_L
RigidBodyName2 RigidBody_Arm_2_R
RigidBodyName3 RigidBody_Arm_1_L
RigidBodyName4 RigidBody_Arm_1_R
RecoverDelayTimeMin 10

対象通常 (Golem, ひるみ中)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 0

子2 (Golem_Little_Fire, 右パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_R
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子2 (Golem_Little_Fire, 左パンチ)

Name Value
RigidBodyName0 RigidBody_Arm_2_L
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10