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ForkDisableContactForAttackAI definition |
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Type |
Action |
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Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子2 (Enemy_Golem_Fire_R, 右パンチ)
- 2.2 子2 (Enemy_Golem_Fire_R, 左パンチ)
- 2.3 子2 (Enemy_Golem_Fire_R, 振り落し攻撃)
- 2.4 対象通常 (Enemy_Golem_Fire_R, ひるみ中)
- 2.5 子2 (ForestGiant_Middle, ハンドクラップ)
- 2.6 子2 (ForestGiant_Middle, ヒップドロップ)
- 2.7 子2 (ForestGiant_Middle, 右素手攻撃)
- 2.8 子2 (ForestGiant_Middle, 左素手攻撃)
- 2.9 子0 (ForestGiant_Senior, 地面たたき接触無効化)
- 2.10 子1 (ForestGiant_Senior, 地面たたき接触無効化)
- 2.11 子2 (ForestGiant_Senior, ヒップドロップ)
- 2.12 子2 (ForestGiant_Senior, 右素手攻撃)
- 2.13 子2 (ForestGiant_Senior, 左素手攻撃)
- 2.14 子2 (ForestGiant, ヒップドロップ)
- 2.15 子2 (ForestGiant, 右素手攻撃)
- 2.16 子2 (ForestGiant, 左素手攻撃)
- 2.17 子2 (Golem_Senior, 右パンチ)
- 2.18 子2 (Golem_Senior, 左パンチ)
- 2.19 子2 (Golem_Senior, 振り落し攻撃)
- 2.20 対象通常 (Golem_Senior, ひるみ中)
- 2.21 子2 (Golem_Little, 右パンチ)
- 2.22 子2 (Golem_Little, 左パンチ)
- 2.23 子2 (Golem_Middle, 右パンチ)
- 2.24 子2 (Golem_Middle, 左パンチ)
- 2.25 子2 (Golem_Middle, 振り落し攻撃)
- 2.26 対象通常 (Golem_Middle, ひるみ中)
- 2.27 子2 (StalForestGiant, ヒップドロップ)
- 2.28 子2 (StalForestGiant, 右素手攻撃)
- 2.29 子2 (StalForestGiant, 左素手攻撃)
- 2.30 子2 (Golem_Little_Ice, 右パンチ)
- 2.31 子2 (Golem_Little_Ice, 左パンチ)
- 2.32 子2 (Golem, 右パンチ)
- 2.33 子2 (Golem, 左パンチ)
- 2.34 子2 (Golem, 振り落し攻撃)
- 2.35 対象通常 (Golem, ひるみ中)
- 2.36 子2 (Golem_Little_Fire, 右パンチ)
- 2.37 子2 (Golem_Little_Fire, 左パンチ)
StaticInstParams
Name |
Type |
Default value |
Description
|
RigidBodyName0 |
String |
|
|
RigidBodyName1 |
String |
|
|
RigidBodyName2 |
String |
|
|
RigidBodyName3 |
String |
|
|
RigidBodyName4 |
String |
|
|
RecoverDelayTimeMin |
Int |
|
|
Derived definitions
子2 (Enemy_Golem_Fire_R, 右パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_R
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Enemy_Golem_Fire_R, 左パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_L
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Enemy_Golem_Fire_R, 振り落し攻撃)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
RigidBody_Arm_2_L
|
RigidBodyName2 |
RigidBody_Arm_2_R
|
RigidBodyName3 |
RigidBody_Arm_1_L
|
RigidBodyName4 |
RigidBody_Arm_1_R
|
RecoverDelayTimeMin |
10
|
対象通常 (Enemy_Golem_Fire_R, ひるみ中)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
0
|
子2 (ForestGiant_Middle, ハンドクラップ)
Name |
Value
|
RigidBodyName0 |
BodyLowerArmR_Awake
|
RigidBodyName1 |
BodyLowerArmL_Awake
|
RigidBodyName2 |
BodyWristR
|
RigidBodyName3 |
BodyWristL
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (ForestGiant_Middle, ヒップドロップ)
Name |
Value
|
RigidBodyName0 |
BodyHip_Awake
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (ForestGiant_Middle, 右素手攻撃)
Name |
Value
|
RigidBodyName0 |
BodyLowerArmR_Awake
|
RigidBodyName1 |
BodyWristR
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (ForestGiant_Middle, 左素手攻撃)
Name |
Value
|
RigidBodyName0 |
BodyLowerArmL_Awake
|
RigidBodyName1 |
BodyWristL
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子0 (ForestGiant_Senior, 地面たたき接触無効化)
Name |
Value
|
RigidBodyName0 |
BodyLowerArmR_Awake
|
RigidBodyName1 |
BodyLowerArmL_Awake
|
RigidBodyName2 |
BodyLegR
|
RigidBodyName3 |
BodyLegL
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子1 (ForestGiant_Senior, 地面たたき接触無効化)
Name |
Value
|
RigidBodyName0 |
BodyWristR
|
RigidBodyName1 |
BodyWristL
|
RigidBodyName2 |
BodyAnkleR
|
RigidBodyName3 |
BodyAnkleL
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (ForestGiant_Senior, ヒップドロップ)
Name |
Value
|
RigidBodyName0 |
BodyHip_Awake
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (ForestGiant_Senior, 右素手攻撃)
Name |
Value
|
RigidBodyName0 |
BodyLowerArmR_Awake
|
RigidBodyName1 |
BodyWristR
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (ForestGiant_Senior, 左素手攻撃)
Name |
Value
|
RigidBodyName0 |
BodyLowerArmL_Awake
|
RigidBodyName1 |
BodyWristL
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (ForestGiant, ヒップドロップ)
Name |
Value
|
RigidBodyName0 |
BodyHip_Awake
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (ForestGiant, 右素手攻撃)
Name |
Value
|
RigidBodyName0 |
BodyLowerArmR_Awake
|
RigidBodyName1 |
BodyWristR
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (ForestGiant, 左素手攻撃)
Name |
Value
|
RigidBodyName0 |
BodyLowerArmL_Awake
|
RigidBodyName1 |
BodyWristL
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem_Senior, 右パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_R
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem_Senior, 左パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_L
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem_Senior, 振り落し攻撃)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
RigidBody_Arm_2_L
|
RigidBodyName2 |
RigidBody_Arm_2_R
|
RigidBodyName3 |
RigidBody_Arm_1_L
|
RigidBodyName4 |
RigidBody_Arm_1_R
|
RecoverDelayTimeMin |
10
|
対象通常 (Golem_Senior, ひるみ中)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
0
|
子2 (Golem_Little, 右パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_R
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem_Little, 左パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_L
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem_Middle, 右パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_R
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem_Middle, 左パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_L
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem_Middle, 振り落し攻撃)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
RigidBody_Arm_2_L
|
RigidBodyName2 |
RigidBody_Arm_2_R
|
RigidBodyName3 |
RigidBody_Arm_1_L
|
RigidBodyName4 |
RigidBody_Arm_1_R
|
RecoverDelayTimeMin |
10
|
対象通常 (Golem_Middle, ひるみ中)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
0
|
子2 (StalForestGiant, ヒップドロップ)
Name |
Value
|
RigidBodyName0 |
BodyHip_Awake
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (StalForestGiant, 右素手攻撃)
Name |
Value
|
RigidBodyName0 |
BodyArmR
|
RigidBodyName1 |
BodyWristR
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (StalForestGiant, 左素手攻撃)
Name |
Value
|
RigidBodyName0 |
BodyArmL
|
RigidBodyName1 |
BodyWristL
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem_Little_Ice, 右パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_R
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem_Little_Ice, 左パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_L
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem, 右パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_R
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem, 左パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_L
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem, 振り落し攻撃)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
RigidBody_Arm_2_L
|
RigidBodyName2 |
RigidBody_Arm_2_R
|
RigidBodyName3 |
RigidBody_Arm_1_L
|
RigidBodyName4 |
RigidBody_Arm_1_R
|
RecoverDelayTimeMin |
10
|
対象通常 (Golem, ひるみ中)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
0
|
子2 (Golem_Little_Fire, 右パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_R
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子2 (Golem_Little_Fire, 左パンチ)
Name |
Value
|
RigidBodyName0 |
RigidBody_Arm_2_L
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|