From ZeldaMods (Breath of the Wild)
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ForkASHoldLinearMove| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| MoveDir |
Vec3 |
|
|
| MoveSpeed |
Float |
|
|
| RotRestRatio |
Float |
|
|
| PosRestRatio |
Float |
|
|
| GravityTransReduce |
Bool |
|
|
Derived definitions
子1 (Assassin_Middle_Azito, 水中死亡逃走)
| Name |
Value
|
| MoveDir |
Vec3(x=0.0, y=0.0, z=-0.01745329238474369)
|
| MoveSpeed |
0.3
|
| RotRestRatio |
1.0
|
| PosRestRatio |
0.05
|
| GravityTransReduce |
False
|
浅瀬 (Assassin_Middle_Azito, 死亡逃走)
| Name |
Value
|
| MoveDir |
Vec3(x=0.0, y=0.0, z=-0.01745329238474369)
|
| MoveSpeed |
0.3
|
| RotRestRatio |
1.0
|
| PosRestRatio |
0.05
|
| GravityTransReduce |
False
|
子1 (Assassin_Middle_Quest, 水中死亡逃走)
| Name |
Value
|
| MoveDir |
Vec3(x=0.0, y=0.0, z=-0.01745329238474369)
|
| MoveSpeed |
0.3
|
| RotRestRatio |
1.0
|
| PosRestRatio |
0.05
|
| GravityTransReduce |
False
|
浅瀬 (Assassin_Middle_Quest, 死亡逃走)
| Name |
Value
|
| MoveDir |
Vec3(x=0.0, y=0.0, z=-0.01745329238474369)
|
| MoveSpeed |
0.3
|
| RotRestRatio |
1.0
|
| PosRestRatio |
0.05
|
| GravityTransReduce |
False
|
子1 (Assassin_Middle, 水中死亡逃走)
| Name |
Value
|
| MoveDir |
Vec3(x=0.0, y=0.0, z=-0.01745329238474369)
|
| MoveSpeed |
0.3
|
| RotRestRatio |
1.0
|
| PosRestRatio |
0.05
|
| GravityTransReduce |
False
|
浅瀬 (Assassin_Middle, 死亡逃走)
| Name |
Value
|
| MoveDir |
Vec3(x=0.0, y=0.0, z=-0.01745329238474369)
|
| MoveSpeed |
0.3
|
| RotRestRatio |
1.0
|
| PosRestRatio |
0.05
|
| GravityTransReduce |
False
|
子1 (Assassin_Middle_Azito_DLC, 水中死亡逃走)
| Name |
Value
|
| MoveDir |
Vec3(x=0.0, y=0.0, z=-0.01745329238474369)
|
| MoveSpeed |
0.3
|
| RotRestRatio |
1.0
|
| PosRestRatio |
0.05
|
| GravityTransReduce |
False
|
浅瀬 (Assassin_Middle_Azito_DLC, 死亡逃走)
| Name |
Value
|
| MoveDir |
Vec3(x=0.0, y=0.0, z=-0.01745329238474369)
|
| MoveSpeed |
0.3
|
| RotRestRatio |
1.0
|
| PosRestRatio |
0.05
|
| GravityTransReduce |
False
|