AIDef:Action/DynamicAttackPowerExplode
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackPower | Int | ||
MinDamage | Int | ||
PlayerDamage | Int | ||
SizeUpTime | Int | ||
ExplodeTime | Int | ||
UseDefaultEffect | Bool | ||
IsDelete | Bool | ||
IsDamageGuarantee | Bool | ||
AttackIntensity | Int | ||
IsVanish | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsPlayerAttack | Bool |
Derived definitions
反射後爆発 (SiteBossBigFlameBall, Root)
Name | Value |
---|---|
AttackPower | 24 |
MinDamage | 8 |
PlayerDamage | 1 |
SizeUpTime | 1 |
ExplodeTime | 2 |
UseDefaultEffect | False |
IsDelete | False |
IsDamageGuarantee | False |
AttackIntensity | 3 |
IsVanish | True |
反射後爆発 (SiteBossSpearIceSplinter, Root)
Name | Value |
---|---|
AttackPower | 24 |
MinDamage | 8 |
PlayerDamage | 1 |
SizeUpTime | 1 |
ExplodeTime | 2 |
UseDefaultEffect | False |
IsDelete | False |
IsDamageGuarantee | False |
AttackIntensity | 3 |
IsVanish | True |
反射後爆発 (SiteBossFlameBall, Root)
Name | Value |
---|---|
AttackPower | 24 |
MinDamage | 8 |
PlayerDamage | 1 |
SizeUpTime | 1 |
ExplodeTime | 2 |
UseDefaultEffect | False |
IsDelete | False |
IsDamageGuarantee | False |
AttackIntensity | 3 |
IsVanish | True |
反射後爆発 (GanonBigFlameBall, Root)
Name | Value |
---|---|
AttackPower | 120 |
MinDamage | 1 |
PlayerDamage | 1 |
SizeUpTime | 1 |
ExplodeTime | 2 |
UseDefaultEffect | False |
IsDelete | False |
IsDamageGuarantee | False |
AttackIntensity | 3 |
IsVanish | True |
反射後爆発 (GanonSpearIceSplinter, Root)
Name | Value |
---|---|
AttackPower | 24 |
MinDamage | 8 |
PlayerDamage | 1 |
SizeUpTime | 1 |
ExplodeTime | 2 |
UseDefaultEffect | False |
IsDelete | False |
IsDamageGuarantee | False |
AttackIntensity | 3 |
IsVanish | True |
爆発 (BeamExplodeEitherHit, Root)
Name | Value |
---|---|
AttackPower | 0 |
MinDamage | 1 |
PlayerDamage | 40 |
SizeUpTime | 10 |
ExplodeTime | 15 |
UseDefaultEffect | True |
IsDelete | False |
IsDamageGuarantee | False |
AttackIntensity | 3 |
IsVanish | True |