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DieHomeRun| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Derived definitions
- 3.1 被特効 (Stal_Bokoblin_Junior_Body, リアクション)
- 3.2 被特効 (Lizalfos, リアクション)
- 3.3 被特効 (Bokoblin_Red, リアクション)
- 3.4 被特効 (Lizalfos_Fire, リアクション)
- 3.5 被特効 (Bokoblin_Senior, リアクション)
- 3.6 被特効 (Bokoblin_Rapid, リアクション)
- 3.7 被特効 (Lizalfos_Electric, リアクション)
- 3.8 被特効 (Moriblin_Senior, リアクション)
- 3.9 被特効 (Lizalfos_Bone, リアクション)
- 3.10 被特効 (Moriblin_Blue, リアクション)
- 3.11 被特効 (Stal_Moriblin_Bone, リアクション)
- 3.12 被特効 (Lizalfos_Senior, リアクション)
- 3.13 被特効 (Lizalfos_Middle, リアクション)
- 3.14 被特効 (Lizalfos_Ice, リアクション)
AITreeVariables
| Name |
Type |
Default value |
Description
|
| CRBOffsetUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ToStarHeight |
Float |
|
|
| FallHeight |
Float |
|
|
| AddTime |
Int |
|
|
| LifeReflexRatio |
Float |
|
|
| ImpulseRatio |
Float |
|
|
| ASName |
String |
|
|
| Time |
Int |
|
|
| PosBaseRagdollRbName |
String |
|
|
| DownBackCtrlOffset |
Vec3 |
|
|
| DownFrontCtrlOffset |
Vec3 |
|
|
| WeaponDropSpeedXZ |
Float |
|
|
| WeaponDropSpeedY |
Float |
|
|
| InWaterDownTime |
Int |
|
|
| IsWaitAS |
Bool |
|
|
| ForceFinishTime |
Int |
|
|
| StableASName |
String |
|
|
| IsItemDrop |
Bool |
|
|
| OnGroundDownTime |
Int |
|
|
| GetUpGroundAngle |
Float |
|
|
| ForceEndWaterDepth |
Float |
|
|
| IsCheckVibrate |
Bool |
|
|
| StartUpdateFriction |
Int |
|
|
Derived definitions
被特効 (Stal_Bokoblin_Junior_Body, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Lizalfos, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Bokoblin_Red, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Lizalfos_Fire, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Bokoblin_Senior, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Bokoblin_Rapid, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Lizalfos_Electric, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Moriblin_Senior, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Lizalfos_Bone, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Moriblin_Blue, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Stal_Moriblin_Bone, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Lizalfos_Senior, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Lizalfos_Middle, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Lizalfos_Ice, リアクション)
| Name |
Value
|
| ToStarHeight |
100.0
|
| FallHeight |
-100.0
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
600
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|