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Die| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Derived definitions
- 3.1 死亡 (Lizalfos, 基本挙動)
- 3.2 死亡 (Bokoblin_Red, 基本挙動)
- 3.3 感電死 (Wizzrobe, 死亡)
- 3.4 後行動 (Wizzrobe, 凍死)
- 3.5 死亡 (Wizzrobe, リアクション_0)
- 3.6 自然死 (Wizzrobe, リアクション)
- 3.7 焼死 (Wizzrobe, 死亡)
- 3.8 先行動 (Wizzrobe, 死亡生成)
- 3.9 溺死 (Wizzrobe, 死亡)
- 3.10 濡死 (Wizzrobe, 死亡)
- 3.11 被暗殺 (Wizzrobe, 死亡)
- 3.12 被特効 (Wizzrobe, リアクション)
- 3.13 落下死 (Wizzrobe, リアクション)
- 3.14 死亡 (Lizalfos_Fire, 基本挙動)
- 3.15 死亡 (Bokoblin_Senior, 基本挙動)
- 3.16 死亡 (Bokoblin_Rapid, 基本挙動)
- 3.17 死亡 (Moriblin_Senior, 基本挙動)
- 3.18 死亡 (Moriblin_Blue, 基本挙動)
- 3.19 死亡 (Lizalfos_Senior, 基本挙動)
- 3.20 死亡 (Lizalfos_Middle, 基本挙動)
- 3.21 死亡 (Lizalfos_Ice, 基本挙動)
AITreeVariables
| Name |
Type |
Default value |
Description
|
| CRBOffsetUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AddTime |
Int |
|
|
| LifeReflexRatio |
Float |
|
|
| ImpulseRatio |
Float |
|
|
| ASName |
String |
|
|
| Time |
Int |
|
|
| PosBaseRagdollRbName |
String |
|
|
| DownBackCtrlOffset |
Vec3 |
|
|
| DownFrontCtrlOffset |
Vec3 |
|
|
| WeaponDropSpeedXZ |
Float |
|
|
| WeaponDropSpeedY |
Float |
|
|
| InWaterDownTime |
Int |
|
|
| IsWaitAS |
Bool |
|
|
| ForceFinishTime |
Int |
|
|
| StableASName |
String |
|
|
| IsItemDrop |
Bool |
|
|
| OnGroundDownTime |
Int |
|
|
| GetUpGroundAngle |
Float |
|
|
| ForceEndWaterDepth |
Float |
|
|
| IsCheckVibrate |
Bool |
|
|
| StartUpdateFriction |
Int |
|
|
Derived definitions
死亡 (Lizalfos, 基本挙動)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
150
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
死亡 (Bokoblin_Red, 基本挙動)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
150
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
感電死 (Wizzrobe, 死亡)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
15
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
-0.0666667
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
90
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
後行動 (Wizzrobe, 凍死)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
15
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
-0.0666667
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
90
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
死亡 (Wizzrobe, リアクション_0)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
15
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
-0.0666667
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
90
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
自然死 (Wizzrobe, リアクション)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
15
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
-0.0666667
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
90
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
焼死 (Wizzrobe, 死亡)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
15
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
-0.0666667
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
90
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
先行動 (Wizzrobe, 死亡生成)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
15
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
90
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
溺死 (Wizzrobe, 死亡)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
15
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
-0.0666667
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
90
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
濡死 (Wizzrobe, 死亡)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
15
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
-0.0666667
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
90
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被暗殺 (Wizzrobe, 死亡)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
15
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
-0.0666667
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
90
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
被特効 (Wizzrobe, リアクション)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
15
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
-0.0666667
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
90
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
落下死 (Wizzrobe, リアクション)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
15
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
-0.0666667
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
90
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
死亡 (Lizalfos_Fire, 基本挙動)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
150
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
死亡 (Bokoblin_Senior, 基本挙動)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
150
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
死亡 (Bokoblin_Rapid, 基本挙動)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
150
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
死亡 (Moriblin_Senior, 基本挙動)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
150
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
死亡 (Moriblin_Blue, 基本挙動)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
150
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
死亡 (Lizalfos_Senior, 基本挙動)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
150
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
死亡 (Lizalfos_Middle, 基本挙動)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
150
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
死亡 (Lizalfos_Ice, 基本挙動)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
150
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|