From ZeldaMods (Breath of the Wild)
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AnimTimingAttackMove| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ASName |
String |
|
|
| IsRound |
Bool |
|
|
| JumpHeight |
Float |
|
|
| MaxSpeed |
Float |
|
|
| RigidBodyName |
String |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
子0 (Stal_Bokoblin_Junior_Body, 素手パンチ)
| Name |
Value
|
| ASName |
NoWeaponAttack
|
| IsRound |
True
|
| JumpHeight |
1.3
|
| MaxSpeed |
0.85
|
| RigidBodyName |
AtkEnemyBody
|
子0 (Bokoblin_Red, 素手パンチ)
| Name |
Value
|
| ASName |
NoWeaponAttack
|
| IsRound |
True
|
| JumpHeight |
1.3
|
| MaxSpeed |
0.85
|
| RigidBodyName |
AtkEnemyBody
|
子0 (Bokoblin_Senior, 素手パンチ)
| Name |
Value
|
| ASName |
NoWeaponAttack
|
| IsRound |
True
|
| JumpHeight |
1.3
|
| MaxSpeed |
0.85
|
| RigidBodyName |
AtkEnemyBody
|
子0 (Bokoblin_Rapid, 素手パンチ)
| Name |
Value
|
| ASName |
NoWeaponAttack
|
| IsRound |
True
|
| JumpHeight |
1.3
|
| MaxSpeed |
0.85
|
| RigidBodyName |
AtkEnemyBody
|