From ZeldaMods (Breath of the Wild)
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WolfLinkSeqAttack| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| DistBeginAttackAnimation |
Float |
|
|
| AngleReqBeginAttackAnimationMin |
Float |
|
|
| AngleReqBeginAttackAnimationMax |
Float |
|
|
| PlayOnMissAI |
Bool |
|
|
| ChargeChainAttackOnHit |
Bool |
|
|
Children
| Name |
Description
|
| ミス |
|
| 崖である |
|
| 攻撃 |
|
| 攻撃前 |
|
| 距離を縮める |
|
Derived definitions
戦闘攻撃対地 (WolfLink, 狩り)
| Name |
Value
|
| DistBeginAttackAnimation |
5.0
|
| AngleReqBeginAttackAnimationMin |
0.436332
|
| AngleReqBeginAttackAnimationMax |
1.5708
|
| PlayOnMissAI |
False
|
| ChargeChainAttackOnHit |
False
|
戦闘攻撃対地 (WolfLink, 戦闘)
| Name |
Value
|
| DistBeginAttackAnimation |
5.0
|
| AngleReqBeginAttackAnimationMin |
0.174533
|
| AngleReqBeginAttackAnimationMax |
1.22173
|
| PlayOnMissAI |
True
|
| ChargeChainAttackOnHit |
True
|