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WeaponRootAI| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 MapUnitInstParams
- 2 StaticInstParams
- 3 Children
- 4 Derived definitions
- 4.1 通常 (Bow, BaseAI)
- 4.2 通常 (EquipItemKingStaff, BaseAI)
- 4.3 通常 (Pipe, BaseAI)
- 4.4 後行動 (TreeWeapon, 丸太化)
- 4.5 通常 (DefaultWindWeapon, BaseAI)
- 4.6 通常 (EquipItemPlayAS, BaseAI)
- 4.7 通常 (Boomerang, BaseAI)
- 4.8 Root (BrightBow)
- 4.9 通常 (GuardianMiniSpear, BaseAI)
- 4.10 通常 (EquipItemBase, BaseAI)
- 4.11 通常 (Spear, BaseAI)
- 4.12 通常 (GuardianMiniWeapon, BaseAI)
- 4.13 通常 (Priest_Boss_Bow, BaseAI)
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| EnemyOwnItem |
Bool |
False |
|
| Life |
Int |
-1 |
|
| IsFixedPlace |
Bool |
False |
|
| IsCreateSharpWeapon |
Bool |
False |
|
| AddSpecialFlag |
Int |
0 |
|
| IsEmitLandNoise |
Bool |
False |
|
| IsWeaponCreateByRawLife |
Bool |
False |
|
| AddParam |
Int |
0 |
|
| SharpWeaponJudgeType |
Int |
0 |
|
| LevelSensorMode |
Int |
0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BlinkFrame |
Float |
|
|
| FallOutSpeed |
Float |
|
|
| LandNoiseLevel |
Float |
|
|
Children
| Name |
Description
|
| Fixed配置 |
|
| 刺さる |
|
| 吊るす |
|
| 投げ |
|
| 抜ける |
|
| 装備 |
|
| 非装備 |
|
Derived definitions
通常 (Bow, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|
通常 (EquipItemKingStaff, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|
通常 (Pipe, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|
後行動 (TreeWeapon, 丸太化)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|
通常 (DefaultWindWeapon, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|
通常 (EquipItemPlayAS, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|
通常 (Boomerang, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|
Root (BrightBow)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|
通常 (GuardianMiniSpear, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|
通常 (EquipItemBase, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|
通常 (Spear, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|
通常 (GuardianMiniWeapon, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|
通常 (Priest_Boss_Bow, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.2
|
| LandNoiseLevel |
1.0
|