From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
RemainsWaterBulletController| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| RemainsWaterBattleInfo |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| InsideAreaCenter |
Vec3 |
|
|
| InsideAreaWidth |
Vec3 |
|
|
| InsideAreaRadius |
Float |
|
|
| FirstBulletTimer |
Float |
|
|
| SecondBulletTimer |
Float |
|
|
| ChaseBulletNum |
String |
|
|
| ExplodeBulletNum |
String |
|
|
| ChaseBulletActorName |
String |
|
|
| ExplodeBulletActorName |
String |
|
|
| NextBulletTimerSuccess |
Float |
|
|
| NextBulletTimerFail |
Float |
|
|
Children
| Name |
Description
|
| 冷却中 |
|
| 射出前待機 |
|
| 射出後待機 |
|
| 誘導弾発射 |
|
| 魚雷発射 |
|
Derived definitions
子1 (RemainsWater, 遺物戦中弾制御)
| Name |
Value
|
| InsideAreaCenter |
Vec3(x=0.0, y=50.0, z=0.0)
|
| InsideAreaWidth |
Vec3(x=180.0, y=100.0, z=200.0)
|
| InsideAreaRadius |
150.0
|
| FirstBulletTimer |
90.0
|
| SecondBulletTimer |
60.0
|
| ChaseBulletNum |
3,5,0,5
|
| ExplodeBulletNum |
0,0,3,5
|
| ChaseBulletActorName |
RemainsWaterChaseBullet
|
| ExplodeBulletActorName |
RemainsWaterExplodeBullet
|
| NextBulletTimerSuccess |
10.0
|
| NextBulletTimerFail |
75.0
|