From ZeldaMods (Breath of the Wild)
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RemainsWaterBattleRoot| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| RemainsWaterBattleInfo |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| CallClearDemoTimer |
Float |
|
|
| AfterDamageTimer |
Float |
|
|
| AfterPaooonTimer |
Float |
|
|
| AfterHellTimer |
Float |
|
|
| FirstBulletTimer |
Float |
|
|
Children
| Name |
Description
|
| へたれ中 |
|
| ダメージ |
|
| パオーン |
|
| 攻撃中 |
|
| 正常化 |
|
| 生成中 |
|
Derived definitions
子0 (RemainsWater, 遺物戦中本体制御)
| Name |
Value
|
| CallClearDemoTimer |
30.0
|
| AfterDamageTimer |
180.0
|
| AfterPaooonTimer |
240.0
|
| AfterHellTimer |
90.0
|
| FirstBulletTimer |
10.0
|