From ZeldaMods (Breath of the Wild)
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PriestBossWarpToSafePos| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| IsActive |
Bool |
True |
|
| DestinationPos |
Vec3 |
[0.0, 0.0, 0.0] |
|
| PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| OffsetY |
Float |
|
|
| OffsetZ |
Float |
|
|
Children
Derived definitions
奈落 (Priest_Boss_ShadowClone, 通常)
| Name |
Value
|
| OffsetY |
2.0
|
| OffsetZ |
0.0
|
奈落 (Priest_Boss_Normal, 通常)
| Name |
Value
|
| OffsetY |
2.0
|
| OffsetZ |
0.0
|
奈落 (Priest_Boss_ShadowClone_Real, 通常)
| Name |
Value
|
| OffsetY |
2.0
|
| OffsetZ |
0.0
|
子1 (Priest_Boss_Giant, 第三段階_1)
| Name |
Value
|
| OffsetY |
7.0
|
| OffsetZ |
0.0
|
第四段階 (Priest_Boss_Giant, 奈落_0)
| Name |
Value
|
| OffsetY |
7.0
|
| OffsetZ |
0.0
|
中行動 (Priest_Boss_Giant, 例外待機)
| Name |
Value
|
| OffsetY |
0.0
|
| OffsetZ |
0.0
|