From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
PriestBossActorGiantFouthRoot| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| DestinationPos |
Vec3 |
[0.0, 0.0, 0.0] |
|
| FacePos |
Vec3 |
[0.0, 0.0, 0.0] |
|
| IsActive |
Bool |
True |
|
| IsArrivedAtDestination |
Bool |
False |
|
| KeepDistFromGround |
Float |
-1.0 |
|
| PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| StompAction |
Bool |
|
|
| StompDistance |
Float |
|
|
| StompAlwaysChange |
Bool |
|
|
| StompInAreaTimer |
Float |
|
|
| IsFreeMoving |
Bool |
|
|
| FreqIronBallAttack |
Float |
|
|
| FreqBigEarthReleaseAttack |
Float |
|
|
| FreqEyeBeamAttack |
Float |
|
|
| FreqStageRotation |
Float |
|
|
| FloatDistFromPlayer |
Float |
|
|
Children
| Name |
Description
|
| 例外待機 |
|
| 分身投げ |
|
| 地形回転 |
|
| 大土遁 |
|
| 待機 |
|
| 歩き |
|
| 目ビーム |
|
| 踏みつけ |
|
| 転移 |
|
| 鉄球投げ |
|
Derived definitions
第四段階 (Priest_Boss_Giant, 通常)
| Name |
Value
|
| StompAction |
True
|
| StompDistance |
6.0
|
| StompAlwaysChange |
True
|
| StompInAreaTimer |
30.0
|
| IsFreeMoving |
False
|
| FreqIronBallAttack |
0.25
|
| FreqBigEarthReleaseAttack |
0.2
|
| FreqEyeBeamAttack |
0.3
|
| FreqStageRotation |
0.25
|
| FloatDistFromPlayer |
12.5
|