From ZeldaMods (Breath of the Wild)
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PreyDefWanderAI| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| FramesStuckOnTerrain |
Float |
0.0 |
|
| IsStuckOnTerrain |
Bool |
False |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| FramesStuckLimit |
Float |
|
|
| TimesStuckLimit |
Int |
|
|
| ChangeWaitRate |
Float |
|
|
| MaxWaitTime |
Float |
|
|
| MinWaitTime |
Float |
|
|
| FinishChangeCount |
Int |
|
|
| CheckWaitIsChangable |
Bool |
|
|
Children
| Name |
Description
|
| 地形嵌り |
|
| 待機 |
|
| 最後の手段 |
|
| 移動 |
|
Derived definitions
徘徊 (Pigeon, 通常行動_0)
| Name |
Value
|
| FramesStuckLimit |
60.0
|
| TimesStuckLimit |
3
|
| ChangeWaitRate |
0.7
|
| MaxWaitTime |
-1.0
|
| MinWaitTime |
-1.0
|
| FinishChangeCount |
-1
|
| CheckWaitIsChangable |
False
|
徘徊 (LittleBird, 通常行動_0)
| Name |
Value
|
| FramesStuckLimit |
60.0
|
| TimesStuckLimit |
3
|
| ChangeWaitRate |
0.7
|
| MaxWaitTime |
-1.0
|
| MinWaitTime |
-1.0
|
| FinishChangeCount |
-1
|
| CheckWaitIsChangable |
False
|
徘徊 (Heron, 通常行動_0)
| Name |
Value
|
| FramesStuckLimit |
60.0
|
| TimesStuckLimit |
3
|
| ChangeWaitRate |
0.7
|
| MaxWaitTime |
-1.0
|
| MinWaitTime |
-1.0
|
| FinishChangeCount |
-1
|
| CheckWaitIsChangable |
False
|