AIDef:AI/GanonBeamOnFloor
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
WalkAS | String | ||
TurnAS | String | ||
TurnStartAng | Float | ||
KeepMinDist | Float | ||
TurnRate | Float | ||
ArrowNum | Int | ||
ArrowName | String | ||
AtMinDamage | Int | ||
AttackPower | Int | ||
AttackPowerForPlayer | Int | ||
ReflectOffset | Vec3 | ||
BattleNodeOffsetLR | Float | ||
BattleNodeOffsetUD | Float | ||
PartsName | String | ||
IsPrepreNextArrow | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
弾発射 | |
準備 | |
終了 |
Derived definitions
ビーム攻撃 (Enemy_Ganon, 近接攻撃)
Name | Value |
---|---|
WalkAS | Walk |
TurnAS | Turn_Attack_Eye |
TurnStartAng | 0.349066 |
KeepMinDist | 15.0 |
TurnRate | 0.08 |
ArrowNum | 2 |
ArrowName | GanonBeam |
AtMinDamage | 12 |
AttackPower | 120 |
AttackPowerForPlayer | 40 |
ReflectOffset | Vec3(x=0.0, y=4.0, z=0.0) |
BattleNodeOffsetLR | 0.0 |
BattleNodeOffsetUD | 0.0 |
PartsName | Beam |
IsPrepreNextArrow | True |
遠距離攻撃 (Enemy_Ganon, 床)
Name | Value |
---|---|
WalkAS | Walk |
TurnAS | Turn_Attack_Eye |
TurnStartAng | 0.349066 |
KeepMinDist | 15.0 |
TurnRate | 0.08 |
ArrowNum | 2 |
ArrowName | GanonBeam |
AtMinDamage | 12 |
AttackPower | 120 |
AttackPowerForPlayer | 40 |
ReflectOffset | Vec3(x=0.0, y=4.0, z=0.0) |
BattleNodeOffsetLR | 0.0 |
BattleNodeOffsetUD | 0.0 |
PartsName | Beam |
IsPrepreNextArrow | True |