AIDef:AI/GanonBeamOnFloor

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GanonBeamOnFloor
AI definition
Type AI

StaticInstParams

Name Type Default value Description
WalkAS String
TurnAS String
TurnStartAng Float
KeepMinDist Float
TurnRate Float
ArrowNum Int
ArrowName String
AtMinDamage Int
AttackPower Int
AttackPowerForPlayer Int
ReflectOffset Vec3
BattleNodeOffsetLR Float
BattleNodeOffsetUD Float
PartsName String
IsPrepreNextArrow Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
弾発射
準備
終了

Derived definitions

ビーム攻撃 (Enemy_Ganon, 近接攻撃)

Name Value
WalkAS Walk
TurnAS Turn_Attack_Eye
TurnStartAng 0.349066
KeepMinDist 15.0
TurnRate 0.08
ArrowNum 2
ArrowName GanonBeam
AtMinDamage 12
AttackPower 120
AttackPowerForPlayer 40
ReflectOffset Vec3(x=0.0, y=4.0, z=0.0)
BattleNodeOffsetLR 0.0
BattleNodeOffsetUD 0.0
PartsName Beam
IsPrepreNextArrow True

遠距離攻撃 (Enemy_Ganon, 床)

Name Value
WalkAS Walk
TurnAS Turn_Attack_Eye
TurnStartAng 0.349066
KeepMinDist 15.0
TurnRate 0.08
ArrowNum 2
ArrowName GanonBeam
AtMinDamage 12
AttackPower 120
AttackPowerForPlayer 40
ReflectOffset Vec3(x=0.0, y=4.0, z=0.0)
BattleNodeOffsetLR 0.0
BattleNodeOffsetUD 0.0
PartsName Beam
IsPrepreNextArrow True