From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
AssassinBattleRange| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ScapeGoatCheckInterval |
Int |
|
|
| ScapeGoatPer |
Float |
|
|
| ServiceCheckInterval |
Int |
|
|
| ServicePer |
Int |
|
|
| ServiceDist |
Float |
|
|
| AttackAngle |
Float |
|
|
| RetFrmGrdAtkTimer |
Int |
|
|
| RetFrmGrdAtkPrcTimer |
Int |
|
|
| RetFrmDmgAtkTimer |
Int |
|
|
| GlobalNoAtkTime |
Int |
|
|
| GlobalNoAtkTimeRnd |
Int |
|
|
| AttackIntervalIntensity |
Float |
|
|
| DisplayCheckRadius |
Float |
|
|
| IsUpdateNoticeState |
Bool |
|
|
| IsCheckLineReachable |
Bool |
|
|
Children
| Name |
Description
|
| サービス |
|
| 変わり身 |
|
| 戦闘攻撃 |
|
| 戦闘準備 |
|
Derived definitions
通常戦闘 (Assassin_Junior, プレイヤー生存)
| Name |
Value
|
| ScapeGoatCheckInterval |
60
|
| ScapeGoatPer |
100.0
|
| ServiceCheckInterval |
40
|
| ServicePer |
70
|
| ServiceDist |
8.0
|
| AttackAngle |
0.174533
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|