From ZeldaMods (Breath of the Wild)
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ArrowChargeAndShoot| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| WeaponIdx |
Int |
|
|
| IsFinishedByFailAction |
Bool |
|
|
| IsEndChangeable |
Bool |
|
|
| IsNoChangeable |
Bool |
|
|
Children
Derived definitions
子0 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
| Name |
Value
|
| WeaponIdx |
0
|
| IsFinishedByFailAction |
False
|
| IsEndChangeable |
True
|
| IsNoChangeable |
False
|
子0 (Priest_Boss_ShadowClone, 弓矢攻撃)
| Name |
Value
|
| WeaponIdx |
0
|
| IsFinishedByFailAction |
False
|
| IsEndChangeable |
True
|
| IsNoChangeable |
False
|
子0 (Priest_Boss_Normal, 弓矢攻撃)
| Name |
Value
|
| WeaponIdx |
0
|
| IsFinishedByFailAction |
False
|
| IsEndChangeable |
True
|
| IsNoChangeable |
False
|
子0 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
| Name |
Value
|
| WeaponIdx |
0
|
| IsFinishedByFailAction |
False
|
| IsEndChangeable |
True
|
| IsNoChangeable |
False
|
子0 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
| Name |
Value
|
| WeaponIdx |
0
|
| IsFinishedByFailAction |
False
|
| IsEndChangeable |
True
|
| IsNoChangeable |
False
|
子0 (Assassin_Junior_Shooter, 空中)
| Name |
Value
|
| WeaponIdx |
0
|
| IsFinishedByFailAction |
False
|
| IsEndChangeable |
False
|
| IsNoChangeable |
True
|
子0 (Assassin_Junior_Azito_Shooter, 空中)
| Name |
Value
|
| WeaponIdx |
0
|
| IsFinishedByFailAction |
False
|
| IsEndChangeable |
False
|
| IsNoChangeable |
True
|