From ZeldaMods (Breath of the Wild)
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AlertCreationNestOnTree| AI definition |
|---|
| Type |
AI |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| InitMotionStatus |
Int |
0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| CreateIntervalTime |
Int |
|
|
| IsRemainNum |
Bool |
|
|
| ActorNum |
Int |
|
|
| TargetEscapedRadius |
Float |
|
|
| AttOnTree |
String |
|
|
| AttOnGround |
String |
|
|
| FallPowerMin |
Int |
|
|
| FallPowerMax |
Int |
|
|
| FallOddsMin |
Int |
|
|
| FallOddsMax |
Int |
|
|
| FallIntervalRange |
Float |
|
|
| FallCheckSpeedTh |
Float |
|
|
| AtHitImpulseRate |
Float |
|
|
Children
Derived definitions
通常 (BeeHome, BaseAI)
| Name |
Value
|
| CreateIntervalTime |
15
|
| IsRemainNum |
False
|
| ActorNum |
1
|
| TargetEscapedRadius |
20.0
|
| AttOnTree |
CatchOnTree
|
| AttOnGround |
Catch
|
| FallPowerMin |
1500
|
| FallPowerMax |
5000
|
| FallOddsMin |
20
|
| FallOddsMax |
60
|
| FallIntervalRange |
15.0
|
| FallCheckSpeedTh |
0.333333
|
| AtHitImpulseRate |
1.0
|